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Reading: Teenage Mutant Ninja Turtles: Empire City (VR) review: cowabunga chaos on the rooftops of New York
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Teenage Mutant Ninja Turtles: Empire City (VR) review: cowabunga chaos on the rooftops of New York

NADINE J.
NADINE J.
May 1

TL;DR: Breezy VR TMNT fun with great traversal, deep progression, hilarious co-op, and comic-perfect vibes. Held back by shallow combat and occasional bugs, but still a solid nostalgic ride.

Teenage Mutant Ninja Turtles: Empire City VR

3.5 out of 5
PLAY

I still remember sitting cross-legged on the living room carpet as a kid, volume cranked up, belting along with that iconic theme song while my plastic nunchucks smacked the coffee table. Decades later, Teenage Mutant Ninja Turtles: Empire City finally let me live that fantasy in VR, and I dove in with the kind of giddy excitement I usually reserve for new pizza ovens or limited-edition bandanas. After multiple full runs, countless side explorations, several chaotic co-op nights that left my voice hoarse from laughter, and way too many hours just goofing around the city, I can say this game delivers real bursts of pure turtle joy. At the same time it reminds me how tricky it is to translate cartoon chaos into immersive reality without a few bumps along the way.

The characters hit that sweet spot of familiarity and freshness right away. Each turtle carries his own personality not just in voice lines but in how he moves and fights. I started with Michelangelo because, honestly, his carefree vibe matched my own “let’s see what crazy stunt I can pull off” energy in VR. Raphael’s brute force runs felt cathartic after tough days at work when I just needed to smash things. Donatello’s gadget-heavy style scratched my inner tinkerer who loves tweaking loadouts in every game I play. Leonardo kept me grounded when I needed precision and strategy. Switching between them never felt like a chore. It felt like hanging out with the whole crew after a long day, trading jokes and covering each other’s backs.

Grinding Scrap and Building Your Dream Turtle

What surprised me most was how deeply the progression pulled me in. You scavenge scrap metal and random junk throughout the city, hauling it back to the sewer lair like a proud raccoon who just found treasure in the trash. There you spend hours in the lab upgrading health, unlocking new moves, and tweaking your build until it feels exactly right for your playstyle. I went full completionist mode, hunting every floating chess piece so I could proudly display a full set back at base while imagining the brothers arguing over who gets to move first. Blueprints let me craft better healing items and smoke bombs that actually turned tough fights around. Artifacts opened up wild new perks that changed how I approached entire districts.

It turned the game into this cozy loop of exploration and self-improvement that reminded me of classic RPGs I loved growing up, except now I was doing it while physically leaping around my living room and breaking a sweat. I’d finish a mission, rush back to the lair, and sit there for twenty minutes just deciding where to spend my hard-earned scrap. The sense of watching your chosen turtle grow stronger feels genuinely rewarding. It made me protective of my favorite brother in a way I haven’t experienced since picking mains in old fighting games. Even on days when the main story felt repetitive, the upgrade chase kept me coming back for one more run.

Leaping Through a Mini New York That Almost Feels Alive

Traversal stands out as the game’s biggest triumph and the part I’ll remember longest. Dashing across rooftops, wall-running down alleyways, and swinging on grapple lines delivers exactly the freedom I dreamed about as a kid staring at comic pages. Early sessions had me ignoring main objectives just to chain movement combos across the districts, trying to beat my own personal records for style and speed. The verticality shines in ways that made my heart race. Dropping from a skyscraper, mid-air dashing to a distant billboard, then sticking the landing with a perfect roll felt magical in VR. I compared notes with friends who played other movement-heavy titles like those parkour-focused experiments, and we all agreed Empire City gets close to that dream flow on its best days.

The open-world touches add flavor too. Random crimes pop up at the most inconvenient but exciting moments, enemy outposts beg to be cleared, and a city-wide alert meter keeps things feeling dynamic and alive. I’d be mid-leap when a new incident pinged, forcing me to change course and dive into the action like a real hero on patrol. It creates this pleasant rhythm where you’re never quite sure what mini-adventure waits around the next corner or on the next rooftop. Sure, the districts are smaller than a full-blown sandbox like some bigger open-world VR experiments I’ve tried. But they still give enough space to get lost in that good way, to explore side alleys, discover hidden collectibles, and feel like you’re truly patrolling your own corner of the city. I spent entire evenings just wandering, soaking in the neon lights and comic-book atmosphere.

When the Fighting Loses Its Edge

Combat starts strong and stays fun for a while, especially when everything clicks. The parry windows, dash dodges, and focus bursts create satisfying flow states that make you feel like a true ninja. I had some incredible moments where timing and positioning came together perfectly. I’d parry an incoming strike, counter hard, then pop focus and clear an entire group in one glorious sequence that left me grinning under the headset. Those highs reminded me why I fell in love with action games in the first place.

Yet the longer I played, the more the fights settled into a comfortable but shallow rhythm. Most Foot Clan enemies fold quickly once you learn their patterns, and the deeper systems never quite forced me to master them. I stopped using half my toolkit because simple jump-swing-dash combos did the job just fine for most encounters. The complexity promised by all those upgrades and perks never quite materialized in the heat of battle the way I hoped. It’s breezy and accessible, which works perfectly for shorter sessions or when playing with friends who are new to VR. But I kept wishing for more layers, something that would push me to experiment and adapt instead of coasting on muscle memory after the first few hours. The focus system in particular started feeling like a button I mashed out of habit rather than a strategic choice.

Co-op completely transforms this side of the game for the better. Four players coordinating takedowns, sharing resources, and yelling tactics over voice chat turns even repetitive fights into comedy gold. We once spent twenty hilarious minutes trying to perfect a synchronized leap-and-strike on a tough target while cracking jokes the whole time. The laughter when someone mistimed their grapple and face-planted right in front of everyone? Priceless. Those shared victories made the simpler combat feel like a feature rather than a flaw.

A Story That Knows Exactly What It Is

The plot follows the Foot Clan’s messy power struggle after Shredder’s exit with a light touch that never tries to be more serious than it needs to be. It stays accessible and delivers plenty of exposition for new fans while nodding respectfully to longtime lore. Voice acting brings the characters to life with real warmth and charm. I found myself smiling at familiar banter even on my third playthrough, especially during quieter moments back at the lair. The story moves at a breezy pace that matches the gameplay perfectly. It never overstays its welcome, even when some dialogue-heavy sections interrupted our co-op trash talk and forced us to pause the chaos for a minute.

Visually, the cel-shaded comic style is a perfect match for the property. Bold lines and vibrant colors pop beautifully in VR, making every scene feel like it jumped straight out of the pages. It doesn’t chase realism and instead chases that classic panel energy, and it nails it most of the time. Sound effects during combat land with satisfying thwacks and whooshes that make every hit feel impactful. The music stays safely inoffensive rather than memorable, providing a solid backdrop without stealing the spotlight from the action and banter.

The Little Bugs That Kept Popping Up

No game this ambitious launches perfectly smooth, and Empire City has its share of hiccups that reminded me I was still playing software. I ran into enemies hitting through walls at awkward moments, AI acting strangely during stealth sections by knowing exactly where I was despite cover, and the occasional progression snag that forced reloads or even fresh saves in one frustrating case. One timed sequence went sideways because of a revival perk interaction, locking me out of progress until I restarted the area completely. These moments pulled me out of the fantasy, especially when they interrupted an otherwise flowing session right as I was hitting my stride. Nothing killed my overall enjoyment completely, but they chipped away at immersion and made me wish for one more polishing pass before release.

The Heart That Makes It Worth the Ride

At its best, this game delivers exactly what I wanted deep down: the chance to feel like part of the team for real. Running through the city with friends, trading one-liners, pulling off ridiculous stunts, and occasionally just dancing in the sewer lair after a successful mission created memories I’ll cherish. Those moments made me forgive the repetition and the occasional glitch. It captures the playful spirit that’s kept TMNT alive for decades across cartoons, comics, and everything in between. Not every swing lands cleanly, but the ones that do feel genuinely special and worth celebrating.

Verdict

Teenage Mutant Ninja Turtles: Empire City VR is a heartfelt love letter to the franchise that nails character personality, movement freedom, and co-op chaos while falling short on combat depth and technical polish. It’s the kind of game that shines brightest when you bring friends along for the ride and lean into the silly nostalgia that made us all fans in the first place.

Longtime fans will find plenty to love in the upgrades, exploration, and wish-fulfillment moments that make you feel like a real turtle. Newcomers get an accessible entry into the turtle world without needing a PhD in lore. It’s not flawless by any stretch, but in those golden hours when everything clicks and you’re laughing with your squad on a neon rooftop, it delivers pure, unfiltered turtle power that reminds you why these characters have endured for so long.

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