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Reading: Thick as Thieves review: small but mighty heist adventure
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Thick as Thieves review: small but mighty heist adventure

RAMI M.
RAMI M.
May 21

TL;DR: Thick as Thieves is a charming, tightly focused co-op stealth heist game set in a magical 1910s Scottish city that shines brightest when played with a friend. Its two beautifully designed levels, creative tools, and cheeky personality deliver consistent thrills despite limited variety, making it an easy recommendation for anyone craving clever sneaking and satisfying scores.

Thick as Thieves

4 out of 5
PLAY

There’s something irresistibly delicious about slipping through the shadows of a world that feels both familiar and wonderfully alien, where gas lamps flicker against enchanted runes and the clank of mechanical traps echoes like distant bagpipes. Thick as Thieves drops you into 1910s Kilcairn, a fictional Scottish city caught in the delicious tension between industrial grit and raw arcane power, and invites you to become the kind of rogue who doesn’t just take valuables but rewrites the rules of ownership one whispered footstep at a time. From the moment you first dangle from a grappling hook or shimmer into a perfect guard disguise, the game wraps its clever little fingers around your imagination and refuses to let go. It’s not the biggest heist simulator on the block, nor the most revolutionary, yet it delivers that pure, pulse-quickening thrill of outsmarting the system that so many modern stealth titles chase but rarely capture with this much charm.

What makes it sing isn’t just the sneaking—it’s the feeling that every corner, every locked cabinet, and every patrolling silhouette hides a story worth risking everything for. I found myself grinning like an idiot during late-night sessions, heart hammering as the timer ticked down and my partner and I coordinated a desperate scramble toward an exit portal glowing with otherworldly light. This isn’t a game that bombards you with cutscenes or hand-holding tutorials; instead, it trusts you to piece together its world through careful observation, cheeky notes left by previous thieves, and the satisfying click of a freshly picked lock. In an era where many games feel bloated with filler, Thick as Thieves keeps things lean, focused, and endlessly replayable in its compact but lovingly crafted sandbox.

The Allure of Kilcairn’s Shadowy Underbelly

Kilcairn isn’t your typical fantasy metropolis draped in medieval stone and dragons. Picture Edinburgh meets steampunk London with a heavy dose of mischievous magic, where constables enforce curfews with lightning batons and ancient families guard secrets older than the cobblestones themselves. The Vistara Diamond isn’t merely a plot device—it’s your magical Swiss Army knife, revealing hidden treasures, pressure plates, and shimmering portals that lead to the really juicy loot. Unraveling its true nature pulls you deeper into a surprisingly touching tale of ambition, betrayal, and legacy that unfolds across roughly twelve hours of increasingly personal heists.

I love how the narrative never overstays its welcome or forces dramatic monologues. Instead, it whispers through scattered letters, guild communiqués, and environmental storytelling that rewards the curious player. One moment you’re cracking a safe for quick cash; the next you’re piecing together the tragic fall of a once-powerful family whose echoes still haunt the very halls you’re robbing. It’s the kind of layered world-building that makes you pause mid-sneak to read every note, even when the guards are closing in. The story never tries to be an epic saga, but it earns its emotional beats through quiet revelations that feel earned rather than scripted.

Mastering the Art of the Perfect Score

At its core, Thick as Thieves is a love letter to classic stealth gameplay dressed up in fresh, playful mechanics that never let you get complacent. You’ll spend most of your time crouched low, snuffing out candles, dodging magical surveillance eyes, and timing your movements around predictable but sharp-witted patrols. The lock-picking minigame strikes that perfect balance—demanding enough to feel skillful, forgiving enough that failure doesn’t kill the momentum. What elevates it beyond standard fare is how every tool in your arsenal encourages creative problem-solving rather than brute force.

Whether you’re playing as the agile Spider with her trusty grappling hook that turns verticality into your playground or the suave Chameleon who can impersonate guards and stroll past threats with a cheeky whistle, each character offers distinct flavors of thievery that completely change how you approach the same space. I quickly fell for the Spider’s acrobatic freedom, swinging across chandeliers and scaling walls like a Victorian-era Spider-Man, but the Chameleon’s voice lines and confident swagger made solo runs feel like starring in my own heist movie. The game constantly rewards bold risks alongside patient observation—sometimes the smartest play is to lob an Insult Fairy to draw attention while you snatch the real prize.

When the Dead Refuse to Stay Down

No discussion of Thick as Thieves would be complete without addressing the Hauntstables—eternally cursed constables who glide through walls, ignore your knockout attempts, and generally make your afterlife a living nightmare. These ghostly pains in the neck add genuine tension to later runs, forcing you to rethink safe routes and master the art of the emergency sprint. Their lore is darkly hilarious; imagine being punished for corruption by serving forever as a spectral beat cop, forever complaining about eternal night shifts and bad coffee that never arrives.

I died more times than I care to admit to a Hauntstable phasing through a floor right as I thought I’d made a clean getaway. The panic is real, yet the game always gives you tools to fight back—smoke grenades, strategic gramophone distractions that exploit their hatred of bagpipes, and careful pathing that turns their persistence into a puzzle. Sure, they get stuck in loops sometimes, creating both comedy and frustration, but these moments only add to the lived-in personality of each level. They prevent the game from ever feeling too comfortable, keeping you on your toes like a true master thief should be.

Two Levels That Punch Way Above Their Weight

With only the sprawling Constable Guildhall and the opulent Elway Manor to explore, you might expect repetition to set in quickly. Instead, these two masterpieces of level design feel like characters themselves—ever-shifting, packed with secret passages, and responsive to your growing mastery. The Guildhall buzzes with bureaucratic menace, multi-level architecture that rewards vertical thinking, while Elway Manor drips with aristocratic excess and hidden family vaults that tell their own silent stories. Dynamic changes between runs keep things fresh, opening new routes while sealing others, so even familiar territory demands fresh strategies.

I lost count of how many times I thought I’d exhausted a location only to discover a new vantage point or clever shortcut on the next visit. Difficulty sliders that add more traps and guards let you tailor the experience, turning casual afternoon heists into nail-biting evening challenges. The satisfaction of finally nailing the perfect route—grappling across a grand hall while your partner creates a distraction below—is pure gaming bliss. These levels aren’t just backdrops; they’re playgrounds that celebrate player ingenuity.

Why Co-op Makes Everything Better

Playing solo is perfectly viable and deeply satisfying, but jumping into online co-op with a trusted partner transforms Thick as Thieves into something truly special. Splitting up to tackle different wings of a mansion, coordinating silent takedowns, or dramatically saving each other from certain doom creates memories that linger long after the session ends. The revival system that lets your buddy pick you up right where you fell—often surrounded by the loot you dropped—feels infinitely more cinematic than cold respawns in safe zones.

We cranked the difficulty and still laughed our way through chaotic escapes, shouting instructions over voice chat while Hauntstables closed in. The game becomes a shared adventure where communication and trust matter as much as individual skill. It’s the kind of co-op that reminds you why we play games together in the first place—not just to win, but to create stories worth retelling. Even when it makes certain sections easier, the sheer joy outweighs any loss of tension.

The Small Frustrations That Make Victory Sweeter

No game is flawless, and Thick as Thieves has its share of minor irritations that somehow make the triumphs feel more earned. Repeated environmental notes can feel redundant after multiple runs, and the limited number of locations means you’ll eventually know every nook intimately. Yet these constraints force creativity rather than boredom. The occasional Hauntstable pathing oddity might stall momentum briefly, but they never break the experience.

What matters more is how the game respects your time and intelligence. There are no bloated maps or unnecessary side activities—just pure, concentrated heist energy that respects the player’s ability to fill in the blanks and craft their own legends. In a landscape of endless open worlds and checklist objectives, this focused approach feels refreshing and confident.

Verdict

Thick as Thieves proves that sometimes the best experiences come in compact, lovingly polished packages rather than sprawling epics. Its blend of clever stealth mechanics, memorable characters, atmospheric world-building, and joyful co-op delivers consistent entertainment that kept me coming back for “one last job” long after the review copy was finished.

The two main levels are masterclasses in design that reward mastery and experimentation, while the story offers genuine heart beneath its roguish exterior. Sure, more variety in locations would have been welcome, and those ghostly cops test your patience, but the overall package radiates charm, personality, and that rare sense of genuine fun that’s becoming increasingly precious in modern gaming. If you have even a passing interest in stealth, co-op hijinks, or just want to live out your gentleman thief fantasies, this one deserves a spot in your library. It may not revolutionize the genre, but it reminds us why we fell in love with it in the first place.

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