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Reading: Unhinged review: Netflix’s phone-powered horror experiment delivers chills (mostly)
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Unhinged review: Netflix’s phone-powered horror experiment delivers chills (mostly)

DANA B.
DANA B.
Jul 3

TL;DR: Unhinged turns your phone into a brilliant survival tool in a short, scary home-invasion thriller packed with strong voice acting and tense moments. Thin story and occasional forced bits keep it from perfection, but the immersive mechanics and replayable deaths make it a fun, fresh Netflix game that points to an exciting interactive future.

Netflix’s Unhinged

3.6 out of 5
PLAY

Diving headfirst into Netflix’s Unhinged feels like getting yanked into one of those late-night “what if this happened to me” horror scenarios you text your buddies about at 2 a.m. As a guy who geeks out over anything that blends games, movies, and that raw interactive rush, I booted this up expecting the usual Netflix game mixed bag—some cool ideas buried under half-baked execution. What I got instead was a surprisingly tense, phone-as-controller thrill ride that turns your actual device into Ava’s lifeline during a nightmare home invasion. Clocking in around 35 minutes, it’s short but packs enough squirmy moments, clever mechanics, and star-powered voice talent to make you forget you’re technically playing on your couch. It’s not perfect, but it points to a wild future where Netflix games stop feeling like side quests and start hijacking your full attention.

The premise wastes zero time throwing you into the storm-lashed chaos. You wake up as Ava, voiced with raw vulnerability by Zoë Kravitz, after a frantic call from bestie Claire (Sadie Sink). Power’s out, exits are locked, and a seriously creepy serial killer voiced by the legendary Troy Baker is turning the apartment floor into his personal playground. What follows is a first-person scramble through dark hallways, using your real phone as Ava’s device for flashlight duty, urgent calls, and quick pointing gestures to grab tools or defend yourself. No complicated tutorials, no steep learning curve—just pure, breathless momentum that makes the whole thing feel like you’re living inside a horror short film. The animated visuals lean heavy into moody darkness, where every swipe of the flashlight reveals clues, weapons, or worse, the killer closing in with disgusting flair. It’s the kind of setup that had me leaning forward, heart thumping, even as a self-proclaimed horror wimp who usually hides behind pillows during regular movies.

What really sets Unhinged apart is how it hijacks your actual smartphone and makes it the star of the show. Forget second-screen distractions—this game demands your phone stay in the action as Ava’s own device, lighting up with incoming calls, texts, and that precious flashlight beam cutting through the gloom. Pointing to snag a screwdriver, swinging a nail gun in self-defense, or desperately trying to ignore Claire’s perfectly timed interruptions turns everyday phone habits into high-stakes gameplay. It creates this seamless, immersive loop where the boundary between your device and the game world blurs in the best way. I caught myself muttering at the screen, dodging virtual threats while my real thumbs worked overtime, and that kind of full engagement is rare in bite-sized interactive stuff.

Of course, not every call from Claire lands as helpful—sometimes she feels like that friend who panics during a crisis and offers zero actual advice—but even those annoyances add to the chaotic realism. The killer’s quick movements and gruesome creativity (yeah, intestines and nailed hands get their horrifying due) keep the pressure dialed up, forcing you to think fast and move faster. On my first run, sharpened reflexes from years of dodging jump scares helped me reach a “final girl” ending, but replaying to get gloriously butchered unlocked some hilariously deadpan cop commentary that had me cracking up. It’s that mix of genuine scares and dark humor that makes the short runtime feel satisfying rather than skimpy. The production values shine here, with fluid animation and sound design that sells the tension even when the story stays razor-thin.

Unhinged nails the “you are in the horror movie” vibe that so many games promise but fumble. The claustrophobic apartment setting, storm raging outside, creates a pressure-cooker atmosphere where every creak and shadow feels personal. Baker’s killer is a standout—menacing, unpredictable, and gross in ways that stick with you long after you put the phone down. Kravitz brings real emotional weight to Ava’s survival struggle, making you root for her even when the plot keeps things simple. It’s not reinventing the wheel narratively, but the interactive format elevates those familiar beats into something fresh and personal. You’re not just watching the final girl run—you’re the one grabbing objects, timing your moves, and deciding when to risk a noisy dash across the hall.

That said, the experience isn’t flawless. Some sections lean a bit too heavily on following the obvious path forward, and certain character interactions (looking at you, Claire) can feel forced to keep the story chugging. The thin plot means it won’t blow your mind with twists, but it compensates by delivering consistent tension and those satisfying “I survived!” moments. For a game this compact, the replay value comes from experimenting with different survival styles—playing it safe versus going full chaotic—and soaking in the alternate grisly outcomes. It’s proof that Netflix is getting smarter about blending film-quality talent and direction (shoutout to the Fincher and Cregger influence) with accessible gameplay that anyone can jump into.

Playing Unhinged left me genuinely excited about where interactive content on Netflix could head. By turning your phone into the controller and flashlight, it solves the second-screen problem in one clever swoop—your attention stays locked in because your actual device is part of the world. It’s like those old Choose Your Own Adventure books but upgraded for the streaming era, where quick decisions and gamified survival could keep audiences hooked longer than passive viewing ever could. The scares land because they feel immediate and personal, not distant like a traditional movie. Sure, it’s short and the story is lean, but as a proof of concept for hybrid movie-game experiences, it’s pretty damn effective.

As someone who bounces between massive open-world RPGs and quick indie horror picks, I appreciate when a game knows exactly what it is and nails that lane. Unhinged doesn’t overstay its welcome or pretend to be deeper than it is. Instead, it delivers a fun, scary, reflex-testing ride with top-tier voice work and visuals that pop even in the darkness. It won’t replace your favorite branching narrative epics, but it absolutely earns a spot as a killer palate cleanser that shows Netflix games are leveling up. If they build on this foundation—maybe longer campaigns or even wilder mechanics—the future of streaming entertainment could get a whole lot more interactive and terrifying. I came for the Fincher/Cregger hype and left impressed by how well it pulled off the phone trick while keeping the horror vibes strong.

Final Verdict

Unhinged is a tight, tense interactive horror gem that smartly uses your phone to create immersion and delivers genuine scares alongside dark laughs. Its short length and simple story hold it back from all-time greatness, but the strong cast, fluid gameplay, and proof-of-concept brilliance make it a must-try for anyone craving something different on Netflix. It’s scary good fun that hints at bigger things ahead for gamified streaming.

Verdict

Unhinged arrives with considerable pedigree and technical polish yet feels strangely hollow once the credits roll. Its atmospheric presentation, strong audio work, and intriguing phone integration offer flashes of brilliance that hint at what a bolder, more ambitious version could have achieved. Unfortunately, the rigid linearity, superficial choices, and failure to deliver sustained horror or meaningful replayability weigh it down significantly. It is a competent interactive story that never evolves into the tense, player-driven thriller it clearly aspired to be. For Netflix’s growing game library, this one serves as a reminder that presentation alone cannot carry a title when the core interactive fantasy falls flat. Worth a single playthrough for the production values and curiosity factor, but unlikely to join the ranks of memorable narrative adventures that demand multiple runs.

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