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Reading: Microsoft has stopped making Xbox 360s
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Microsoft has stopped making Xbox 360s

GEEK DESK
GEEK DESK
Apr 21, 2016

It’s been over 10 years since the Xbox 360 has launched and over the course of that decade it has redefined gaming for millions of people across the globe spawning one of the first real “console wars” along the way. As a result Microsoft has taken a look at the Xbox 360 and decided that it’s time for it to enter into retirement; no more Xbox 360s will be made, relegating it to legacy status.

“Franchises like Gears of War were born on the 360, and established blockbusters like Halo really came into their own during this console generation. Xbox 360 was also the foundation for industry-leading technical innovation like Kinect, and the start of system updates and dashboard refreshes based on fan feedback.”

– Phil Spencer, Head of Xbox.

While Microsoft is pulling the plug on Xbox 360, they aren’t totally stopping support it:

  • Xbox 360 owners will continue to receive Xbox Live services for their console, such as online multiplayer gaming and parties, access to the apps they use today, and Games with Gold and Deals with Gold.
  • Xbox Live servers that support Xbox 360 services will also remain online and active. Our Xbox 360 fans can continue to play their favorite games with the full support of Xbox Live.
  • Gamers will also be able to continue to buy over 4,000 Xbox 360 games or Xbox 360 accessories at retail and through our Xbox 360 store online, while supplies last.
  • Any Xbox 360 hardware will still be supported at xbox.com/support.
  • And Xbox One owners will be able to continue to enjoy available Xbox 360 games through Xbox One Backward Compatibility – at no additional cost.

“Thanks to the Xbox 360, we evolved Xbox Live from the original Xbox into the thriving online gaming community it is today. And the console became a beloved gaming and entertainment hub with over 78 billion gaming hours played, nearly 486 billion Gamerscore on 27 billion achievements and over 25 billion hours spent in apps over its lifetime.”

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