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Reading: Everything revealed at PlayStation State of Play: games, dates and surprises
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Everything revealed at PlayStation State of Play: games, dates and surprises

NADINE J.
NADINE J.
1 hour ago

Sony’s latest State of Play was unusually busy, with the company running two showcases in a single day and filling them with release dates, expansions, updates and a handful of new game announcements. There was no single reveal that completely changed the PlayStation 5 outlook, but the combined presentations offered a much clearer picture of what PS5 players will be doing over the coming months and into 2027.

Final Fantasy 7 Revelation was easily among the biggest attractions. Square Enix showed almost 10 minutes of the third and final installment in its Final Fantasy 7 remake trilogy and confirmed an April 8 release date. Revelation follows Final Fantasy 7 Remake and Final Fantasy 7 Rebirth, meaning Square Enix is finally approaching the end of an ambitious project that has stretched the 1997 RPG across three modern games.

For anyone who hasn’t caught up, the timing gives newcomers several months to work through Remake and Rebirth before Revelation arrives. More importantly, the final game now has to resolve the increasingly complicated narrative threads introduced by its predecessors while still delivering recognizable versions of locations and events from the latter portions of the original Final Fantasy 7.

Sony also reinforced its autumn lineup with another appearance from Marvel’s Wolverine. Insomniac Games’ latest superhero project is scheduled to launch for PS5 on September 15. The new showing appears to have been more of a reminder than a major information dump, which makes sense with release now close.

Until Dawn 2 received a firmer spotlight. The sequel to the choice-driven horror game launches January 28 on PS5, continuing the series’ emphasis on decisions that can alter how its story unfolds. AdHoc Studio is contributing to the narrative, adding another interesting element to a sequel that will inevitably be compared with the branching structure and character-driven horror of its predecessor.

Ghost of Yōtei was another major presence across Sony’s two broadcasts. Most Wanted, a roguelike combat survival mode, launches October 1 and will allow players to control Jin Sakai, protagonist of Ghost of Tsushima. The format sounds comparable in broad terms to the replayable survival structure seen in No Return from The Last of Us Part II Remastered, potentially giving Ghost of Yōtei a reason to remain installed long after players finish its main campaign.

October 1 is shaping up to be an important date for the game more generally, with Most Wanted arriving alongside its paid expansion and complete edition. State of Play Japan later returned to Ghost of Yōtei with a trailer for the Echoes of Sekigahara story expansion.

Saros isn’t being left behind either. A free update scheduled for later this year will add accessibility and control options including gyroscopic aiming and the ability to reduce game speed. More substantial additions include New Game+, additional modifiers and progression options, plus a competitive boss rush mode where players can tackle major enemies using a loadout of their choosing.

Polyphony Digital is continuing to expand Gran Turismo 7 as well. Sony announced a two-stage update, with the first portion coming next month and another arriving in December. The additions include 12 cars, online drift trials, the Sugo circuit and a larger version of Autumn Ring, one of the Gran Turismo series’ recurring fictional tracks.

There was plenty beyond Sony’s established first-party catalogue. Metro 2039 was demonstrated running on PS5 Pro, with 4A Games and Deep Silver confirming a February 4 release for PS5, Xbox Series X/S and PC. The footage suggests the series isn’t abandoning the bleak atmosphere that has defined Metro, although the presentation was more useful as a look at the game in motion than a major reinvention of what players expect from the franchise.

One of the day’s actual new announcements was Maneater 2. The sequel brings back the unusual action-RPG concept of playing as a shark, following the original Maneater from 2020. It’s scheduled for next year, though Sony’s presentation did not provide a more precise date.

Crimson Desert is also expanding. Charting the Unknown launches October 15, extending Pearl Abyss’ action RPG with new content. Given the scale already associated with Crimson Desert, an expansion arriving relatively quickly suggests Pearl Abyss intends to treat the game as more than a one-and-done release.

Final Fantasy wasn’t represented only by Revelation. Final Fantasy Resonance also appeared, notable for being the franchise’s first HD-2D title. The turn-based RPG launches October 22, while a demo is available now, giving players an opportunity to see how Square Enix’s increasingly familiar combination of pixel-style characters and modern environments translates to Final Fantasy.

Konami had several projects in the mix. RPG Rev.Noir is now targeting 2027, while Rhapsody in Scarlet offered one of the more unusual settings shown during the presentations: a fantasy action RPG set in 1920s New York, complete with magic, mafia influences and a jazz-flavoured atmosphere. It doesn’t have a release window yet.

State of Play Japan pushed even further into Japanese-developed games. Dragon Ball Xenoverse 3 is planned for next year, while the long-delayed Fate/Extra Record remake finally received a January 28 release date across PS4, PS5, Nintendo Switch, Switch 2 and PC.

Dragon Quest Monsters is also making its PS5 debut with Dragon Quest Monsters: The Withered World on December 3. Meanwhile, The Eminence in Shadow: Phantom Echoes adapts the light novel and anime property into what appears to be an action RPG, with release currently planned for next year.

Cygames used the event to introduce CygamesEdge, a label focused on smaller-scale games. Its first release, Where the Seeds Fall, is built around descending from the World Tree in a world where humanity is sheltering from a corrupted Earth. The main story is expected to last around three hours, an unusually compact proposition in an industry where even modest games can stretch toward double-digit runtimes. It launches November 5 on PS5, Switch 2 and Steam.

Other Japanese showcase announcements included the Seoul-set co-op monster hunting game World Phasebound Control Authority, zombie-and-vampire action RPG Stupid Never Dies, anime-styled side-scrolling roguelike SlashZero and naval action game Crown of No Quarter. Daba: Land of Water Scar also appeared with Soulslike influences and is currently targeting spring 2027.

There was some crossover news too. Blue Lock characters are joining Rematch in an event running from September 24 through October 23. Bandai Namco, meanwhile, has expansions planned for Echoes of Aincrad this winter and Digimon Story Time Stranger next year, with the latter expected to add roughly 50 Digimon.

PlayStation Plus subscribers weren’t ignored. Co-op looter shooter Mycopunk is heading to the Extra and Premium tiers in the coming months. Premium subscribers will also get PS2 title Mega Man X: Command Mission in the Classics Catalog this month, followed later in the year by Dino Crisis 2 and the original Ratchet and Clank.

Sony even squeezed hardware and collectibles into the presentation. Grand Theft Auto 6 is getting limited-edition DualSense controllers in black and white priced at $85, while Lego is preparing a $180 PlayStation 1 building set for October 1. The latter arrives as retro console nostalgia increasingly extends beyond remasters and digital rereleases into expensive display pieces aimed squarely at longtime players.

Taken together, the two State of Play broadcasts were less about delivering one enormous surprise and more about demonstrating the sheer volume of software surrounding PlayStation over the next year. Sony has major names such as Marvel’s Wolverine and Final Fantasy 7 Revelation to anchor the schedule, but the more interesting pattern may be how much of the calendar is now being filled by expansions, substantial post-launch updates, remakes and smaller projects.

That makes this State of Play less spectacular than some previous showcases, but arguably more useful. PS5’s immediate future isn’t dependent on one distant blockbuster announcement: Sony now has a dense schedule stretching from September into 2027, and plenty of those games actually have dates attached.

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