By using this site, you agree to our Privacy Policy and Terms of Service.
Accept
Absolute Geeks UAEAbsolute Geeks UAE
  • STORIES
    • TECH
    • AUTOMOTIVE
    • GUIDES
    • OPINIONS
  • REVIEWS
    • READERS’ CHOICE
    • ALL REVIEWS
    • ━
    • SMARTPHONES
    • CARS
    • HEADPHONES
    • ACCESSORIES
    • LAPTOPS
    • TABLETS
    • WEARABLES
    • SPEAKERS
    • APPS
  • WATCHLIST
    • TV & MOVIES REVIEWS
    • SPOTLIGHT
  • GAMING
    • GAMING NEWS
    • GAME REVIEWS
  • +
    • OUR STORY
    • GET IN TOUCH
Reading: Saros review: cosmic chaos, bullet-hell brilliance, and why your thumbs will suffer (happily)
Share
Notification Show More
Absolute Geeks UAEAbsolute Geeks UAE
  • STORIES
    • TECH
    • AUTOMOTIVE
    • GUIDES
    • OPINIONS
  • REVIEWS
    • READERS’ CHOICE
    • ALL REVIEWS
    • ━
    • SMARTPHONES
    • CARS
    • HEADPHONES
    • ACCESSORIES
    • LAPTOPS
    • TABLETS
    • WEARABLES
    • SPEAKERS
    • APPS
  • WATCHLIST
    • TV & MOVIES REVIEWS
    • SPOTLIGHT
  • GAMING
    • GAMING NEWS
    • GAME REVIEWS
  • +
    • OUR STORY
    • GET IN TOUCH
Follow US

Saros review: cosmic chaos, bullet-hell brilliance, and why your thumbs will suffer (happily)

NADINE J.
NADINE J.
Apr 27

TL;DR: Housemarque nailed the follow-up with addictive bullet-hell combat, smart accessibility options, epic bosses, and killer DualSense integration. Minor repetition and a slower story burn hold it back slightly, but this is still one of 2026’s standout PS5 exclusives. Grab it.

Saros

5 out of 5
BUY

Five years after I sank countless hours dodging alien nightmares in Returnal, I booted up Saros expecting the same punishing roguelike rush that left my thumbs sore and my mind buzzing. What I got instead was something even more alive, more forgiving in all the right ways, yet still packed with that signature Housemarque intensity that makes you feel like you’re surfing a tsunami of glowing projectiles. As a lifelong PS5 owner who treats exclusives like sacred artifacts, Saros instantly reminded me why I keep defending Sony’s hardware choices during late-night gaming sessions with the crew.

From the moment Arjun Devraj steps onto the eerie world of Carcosa, the game grabs you by the collar and doesn’t let go. Playing as this no-nonsense enforcer investigating a lost colony, you’re thrown into a Lovecraftian fever dream where cosmic horrors lurk around every fog-shrouded corner. I couldn’t help but grin like a kid during my first few runs, remembering how similar setups in older bullet-hell titles used to wreck me back in the arcade days. But Saros feels fresh, like Housemarque took everything that worked in their previous hit and polished it until it gleamed.

The Combat That Keeps Pulling You Back In

Combat in Saros is pure adrenaline poetry. Enemies bombard you with colorful death patterns that scream classic shmup energy, but in full 3D glory. Blue shots? Dash right through them like a ghost. Red ones demand perfect timing or a well-placed parry that feels incredibly satisfying when it lands. And those nasty green projectiles? They chip away at your max health, forcing you to play smarter instead of just button-mashing your way through.

I died more times than I’d care to admit in the early biomes, each failure teaching me the dance a little better. One particularly brutal room had me weaving between three different enemy types all firing at once, my heart pounding like I’d just chugged an energy drink before a raid. Yet it never felt unfair. The movement is buttery smooth, the feedback from the DualSense controller immersive enough to make my hands tingle after big fights, almost like I’d been gripping a real power tool all afternoon.

Weapon variety adds another layer of delicious decision-making. You’ll swap between trusty handguns, chunky shotguns, and wilder experimental gear that changes how you approach each encounter. I found myself obsessing over loadouts, debating whether to stick with raw damage or something with crowd control, much like I used to theorycraft builds in old Destiny nights. And those adaptive triggers? Genius. Half-pull for a sneaky alt-fire that sets up floating shotgun traps, full pull to unleash hell. It makes every firefight feel tactile and personal.

Making the Hard Stuff More Approachable Without Losing the Soul

What surprised me most about Saros was how thoughtfully it handles difficulty. Sure, it can still chew you up and spit you out, especially when you’re learning the ropes. Healing is scarce, hits hurt like hell, and one wrong move in a crowded arena can end your run. But the progression system saves the day every single time.

Currency and rare collectibles let you permanently beef up Arjun’s stats between attempts, so each death feels like genuine progress rather than wasted time. I loved this during a frustrating stretch where I kept replaying the same objectives just to reach a boss. Instead of rage-quitting, I tweaked some in-game modifiers to boost my damage output, accepting a few trade-offs in return. It let me push forward, experience the epic set piece, and come back stronger later.

That accessibility focus is a smart evolution. It doesn’t dumb things down. Purists can crank the challenge higher than ever if they want that pure Returnal sting. For the rest of us mere mortals juggling work, life, and gaming, it means more people get to enjoy the ride without hitting a brick wall of frustration. I caught myself smiling during one modifier-assisted run, thinking about how games have finally grown up enough to meet players where they are.

Boss Fights That Steal the Show

The bosses in Saros are absolute spectacles. Massive, screen-filling monstrosities that demand everything you’ve learned up to that point. One early encounter had me dodging orbital strikes while chipping away at weak points, feeling like I was living out a sci-fi action movie climax. A couple of them are so grand they could headline other games entirely.

There is one recycled boss that shows up as a regular enemy later, and yeah, that did sting a bit. Fighting slightly weaker versions with the exact same move set multiple times started to feel like running into the same annoying ex at every party. Still, it didn’t ruin the overall flow for me. The variety elsewhere more than makes up for those moments of déjà vu.

Story, Exploration, and That PS5 Polish

Visually, Carcosa is a stunner. Distinct biomes that shift from unsettling beauty to full-on cosmic dread, all running buttery smooth on PS5 with zero hiccups even in the craziest particle storms. The haptic feedback and trigger work elevate every shootout into something you feel in your bones.

The story takes its time warming up, and the human characters never quite grabbed me the way I hoped. Audio logs and collectibles flesh out the lore, but I found myself more invested in the gunplay than the deeper narrative threads until the final act. It pays off nicely by the end, though. Nothing groundbreaking, but serviceable enough to carry the action.

Exploration rewards curiosity with hidden tools, optional challenges, and new paths that open up on return visits. My first playthrough clocked in around nine and a half hours if I beelined the main path, but I already know I’ll be sinking way more time hunting every secret and mastering the toughest rooms. The core loop is just that addictive.

Why Saros Feels Like a Must-Play PS5 Exclusive

In a year full of big releases, Saros stands tall as one of the best reasons to fire up your PS5. It takes the chaotic brilliance of Housemarque’s past work and refines it into something more welcoming while keeping the heart-pounding intensity intact. The combat is next-level, the world is gorgeous, and those DualSense tricks make it feel uniquely next-gen.

Sure, a touch more variety in certain enemy encounters and a bit more memorable cast could have pushed it even higher. But what we got is still an absolute blast that left me grinning through most of my playtime.

Verdict

Saros delivers exhilarating third-person shooter action wrapped in cosmic horror vibes that perfectly suit the PS5’s capabilities. It’s more accessible than its predecessor without sacrificing depth, making it an easy recommendation for fans of fast-paced roguelike shooters who want both challenge and fun in equal measure.

Share
What do you think?
Happy0
Sad0
Love0
Surprise0
Cry0
Angry0
Dead0

WHAT'S HOT ❰

Lynk & Co 10 brings 900 horsepower EV performance to the mainstream price segment
LG UltraGear OLED evo 52 inch monitor brings 5k2k and 240hz to large format gaming displays
Sennheiser HD 480 PRO brings tighter bass and better comfort to closed-back monitoring.
Xiaomi’s Redmi Neo headphones aim for long-play comfort
The Razer Atlas Pro brings the thinnest glass gaming mouse mat yet
Absolute Geeks UAEAbsolute Geeks UAE
Follow US
AbsoluteGeeks.com was assembled during a caffeine incident.
© Absolute Geeks Media FZE LLC 2014–2026.
Proudly made in Dubai, UAE ❤️
Upgrade Your Brain Firmware
Receive updates, patches, and jokes you’ll pretend you understood.
No spam, just RAM for your brain.
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?