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Reading: Onimusha: Way of the Sword sells 1 million copies day one
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Onimusha: Way of the Sword sells 1 million copies day one

ADAM D.
ADAM D.
2 hours ago

Capcom has brought Onimusha back after more than two decades, and the long absence does not appear to have hurt demand. Onimusha: Way of the Sword sold more than one million units worldwide on its first day, according to the Japanese publisher, pushing lifetime sales of the franchise beyond 10 million copies.

The milestone is particularly notable because Way of the Sword is the first completely new Onimusha game in more than 20 years. Rather than simply leaning on nostalgia with another remaster, Capcom has returned to the series with a full-scale swordplay action game built around legendary Japanese swordsman Miyamoto Musashi.

Set in Edo-era Kyoto, Way of the Sword retains the supernatural foundations of the franchise, combining melee combat with enemies and powers drawn from its Oni mythology. Capcom says modern technology has allowed it to expand the combat, visuals and storytelling beyond what was possible in the earlier games, although the million-copy launch figure is arguably the more important signal for the publisher: there is still a sizeable audience for Onimusha.

Capcom had been building awareness well before release through playable demos and hands-on appearances at events. Those efforts gave players multiple opportunities to try the game rather than asking them to buy into a revived franchise purely on its reputation.

The original Onimusha arrived in 2001 and became one of Capcom’s recognisable PlayStation-era properties. Several sequels and spin-offs followed, but the series eventually disappeared from the company’s regular release schedule. While Onimusha never reached the enormous commercial scale of franchises such as Resident Evil or Monster Hunter, passing 10 million lifetime sales demonstrates that it remains a meaningful part of Capcom’s catalogue.

Way of the Sword’s launch also fits into a broader strategy at Capcom. Alongside annual releases from its biggest franchises, the publisher has been looking for opportunities to revive intellectual properties that have spent years on the sidelines. Bringing back an established name can reduce some of the challenges involved in launching an entirely unknown franchise, but nostalgia alone does not guarantee an audience after a 20-year gap.

Selling one million copies on day one suggests Way of the Sword has cleared that first hurdle. The more revealing numbers will come later, once the initial wave of existing fans and launch-day buyers has passed.

There is also a bigger question for Capcom’s catalogue. The company owns a substantial collection of dormant or infrequently used franchises, and a strong commercial run for Onimusha could make revivals increasingly attractive alongside dependable releases from Resident Evil, Street Fighter and Monster Hunter.

For now, Onimusha has accomplished something many long-dormant gaming franchises struggle to achieve: it has returned without feeling commercially irrelevant. Whether one million launch-day sales become the beginning of a sustained comeback — and potentially more Onimusha games — will depend on how well Way of the Sword performs in the months ahead.

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