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Forza Horizon 6 launches in May with its largest car roster yet

RAMI M.
RAMI M.
Jan 23

⚠️ DRAMATIC AFFILIATE DISCLOSURE: Some links around here are affiliate links. Translation: if our dangerously persuasive ramblings convince you to buy something, we may receive a tiny commission — at absolutely no extra cost to you. These precious coins help keep the lights on, the Wi-Fi alive, the coffee flowing, and the ever-growing mountain of “totally necessary review units” from financially destroying us.

Microsoft has now set a firm date for Forza Horizon 6, confirming during the latest Xbox Developer Direct that the open-world racer will arrive on May 19 for PC and Xbox Series X and S. Players willing to pay for the Premium Edition will gain access a few days earlier, starting May 15. A PlayStation 5 version is still planned, though Microsoft has yet to clarify when that release will follow.

This entry marks the series’ long-anticipated move to Japan, a setting frequently requested by fans and one that brings a different visual and cultural tone compared to previous locations. That setting was inadvertently revealed ahead of schedule last year through a real-world car import business tied to the project, suggesting that developer Playground Games had already been working closely with Japanese automotive culture well before the formal announcement.

Gameplay shown during the presentation outlined a familiar but slightly reframed structure. Players begin as a newcomer to the country rather than an established star, initially navigating Japan as a visiting racer. Two companions accompany the journey: Jordy, positioned as an enthusiastic motorsports fan, and Mei, a local car builder who serves as a cultural and mechanical guide. Progression once again revolves around earning wristbands, completing events, and gradually unlocking access to broader regions of the map.

The environment spans a wide range of locations, from rural mountain roads to dense urban streets in Tokyo, which Playground Games has described as its most complex city space to date. At launch, the game will include roughly 550 vehicles, making it the largest starting lineup the Horizon series has offered so far. Among the featured cars are the 2025 GR GT Prototype and the 2025 Toyota Land Cruiser, reflecting a mix of performance-focused and utility-driven design.

One of the more notable mechanical additions is the Estate, a customizable mountain property that functions as a personal hub. Players can place buildings, design roads, and invite others to explore, expanding on Horizon’s social and creative systems rather than simply adding another race type.

The presentation closed with a brief and deliberately vague tease involving a towering Gundam figure, hinting at a possible collaboration with the long-running Japanese franchise Gundam. No concrete details were provided, leaving open whether this will be a cosmetic crossover, a themed event, or something more substantial.

Taken together, Forza Horizon 6 appears to be a measured evolution rather than a reinvention, leaning on a new location and expanded systems to refresh a well-established formula. Whether those changes meaningfully shift how the series feels will become clearer once players finally hit the roads in May.

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