Netflix is once again expanding its ambitions in gaming, this time with a clearer strategy and a more public push toward integrating games directly into the TV experience. At an event in Hollywood, the company highlighted a growing catalog of titles that users can launch from the same screen where they watch movies and series — a shift from Netflix’s earlier, more fragmented mobile-only approach. The effort marks another attempt to define what gaming looks like within a platform best known for passive viewing rather than interactive entertainment.
Alain Tascan, who has led Netflix’s gaming division since 2024, described the plan as an opportunity to use the company’s broad reach and technical infrastructure to experiment with formats that don’t compete with traditional consoles. Instead of positioning itself as a rival to established gaming platforms, Netflix is aiming at low-friction, social, and family-friendly experiences that rely on the TV as a central hub while using smartphones as controllers. This setup is designed to lower barriers for people who don’t typically buy gaming hardware but are already comfortable navigating Netflix on their televisions.
The current slate reflects that philosophy. New party titles — including LEGO Party, Party Crashers, Boggle Party, Pictionary, and Tetris Time Warp — emphasize quick access and multiplayer engagement. These join a broader mix of games based on well-known Netflix properties, such as Peppa Pig, The Queen’s Gambit, and Love Is Blind, alongside a mobile version of Red Dead Redemption with the Undead Nightmare expansion. Netflix is also preparing Netflix Puzzled, a hub for sudoku, crosswords, and word searches themed around its catalog.
This approach builds on years of tentative experiments. Netflix first dipped into gaming with a mobile companion title for Stranger Things in 2017 and expanded into interactive storytelling in 2018 with Black Mirror: Bandersnatch. In the time since, the company has added dozens of mobile games for subscribers, but engagement has remained limited compared with its video audience. Netflix executives have acknowledged as much, with co-CEO Greg Peters recently giving the company’s past efforts a B-minus and stressing a pivot toward social gameplay rather than deep, traditional titles.
The shift toward TV gaming is also a response to how entertainment consumption habits are changing. Interactive content continues to blur the line between gaming and streaming, and Netflix’s large built-in audience provides a testing ground for formats that might not fit into the console ecosystem. Whether this renewed push will gain traction remains to be seen, but the company appears committed to treating games as a long-term part of its strategy rather than a side experiment.

