Razer used CES 2026 to present a wide-ranging slate of announcements that collectively point toward a more integrated, AI-influenced future for its hardware and software ecosystem. Rather than centering the event around a single flagship product, the company spread its focus across experimental concepts, developer tools, wearables, and conventional gaming peripherals, reflecting a strategy that prioritizes platform breadth over isolated releases.
One of the more visible concepts is Project AVA, an expansion of Razer’s earlier AI coaching experiments. AVA is presented as a desk-based digital companion with a 5.5-inch display, animated responses, and what Razer calls PC Vision Mode, which allows it to react to on-screen activity. While gaming assistance remains part of its intended use, the company also positions AVA as a general productivity aid. Reservations for the project are already open in the United States, suggesting Razer is testing demand for a product category that sits somewhere between utility software and ambient hardware.
Wearable technology is another area Razer highlighted at the show. Project Motoko is a headset concept built on Snapdragon platforms that incorporates dual first-person cameras, microphones, and spatial audio features. Although gaming applications are part of the pitch, Razer framed Motoko more broadly as a data capture and development tool, capable of recording point-of-view inputs for robotics research and AI training. This framing signals an interest in wearables as development platforms rather than purely consumer accessories.

On the software and development side, Razer introduced the Forge AI Developer Workstation, a local-first system designed for developers working with artificial intelligence models. The workstation emphasizes on-device processing, support for professional-grade components, and the absence of mandatory subscriptions. Alongside it, Razer unveiled AIKit, an open-source toolkit available on GitHub that enables developers to fine-tune and deploy large language models locally, with built-in support for GPU discovery and cluster management.

Traditional gaming hardware was not absent from the lineup. The Razer Wolverine V3 Bluetooth controller debuted with a focus on low-latency wireless performance and living-room gaming, particularly for cloud-based services on large displays. Developed in partnership with LG, it includes integrated TV controls and a layout aimed at competitive play outside of a desk setup.

Razer also revisited gaming furniture. Project Madison is a concept chair that combines haptic feedback, spatial audio, and lighting effects to mirror in-game events, while the Iskur V2 NewGen refines an existing chair design with updated ergonomics and materials intended to improve comfort over extended sessions.

Overall, Razer’s CES 2026 presence suggested a company placing more emphasis on interconnected systems than on any single device. The announcements point toward an ecosystem approach where AI, hardware, and software are developed in parallel, with varying degrees of practicality and commercial readiness still to be determined.
