NVIDIA’s latest iteration of Deep Learning Super Sampling, DLSS 4 with Multi Frame Generation, is making its way into a growing lineup of PC titles this week, promising significant performance gains for GeForce RTX 50 Series users. The update brings enhanced frame generation, image quality, and lower latency to games like Dragonkin: The Banished, Stellar Blade, Marvel’s Spider-Man 2, and Dune: Awakening, with several more joining the list ahead of their official launches.
Stellar Blade, developed by SHIFT UP, arrives on PC June 12 and includes day-one support for the full DLSS 4 suite. NVIDIA claims a performance uplift of up to 3.4x at 4K max settings using DLSS 4 on the RTX 5090. The game also supports DLSS Super Resolution, NVIDIA Reflex, and Multi Frame Generation, delivering frame rates above 500 FPS on top-tier hardware. For RTX 5070 Ti and 5080 users, gameplay remains well above 300 FPS, making it a strong showcase for NVIDIA’s latest tech in high-performance action games.

Dragonkin: The Banished, which entered Early Access in March, has now been updated to include DLSS 4, further enhancing its fantasy combat and exploration with faster frame rates and cleaner visuals. Marvel’s Spider-Man 2, already supporting advanced DLSS features at launch, now benefits from DLSS 4 with Ray Reconstruction, delivering a reported 4.9x performance increase at 4K with ray tracing enabled.
Other major titles receiving DLSS 4 support include Dune: Awakening, which features a detailed Arrakis landscape inspired by the films. The open-world survival MMO uses DLSS Super Resolution with transformer AI and Reflex, offering up to 4.9x faster frame rates at 4K for RTX 50 Series players.
Meanwhile, MindsEye, the debut title from Leslie Benzies’ studio Build A Rocket Boy, will also launch with full DLSS 4 support. The action-adventure game emphasizes high-end visuals and dynamic combat, supported by DLSS Frame Generation, DLAA, and NVIDIA Reflex from day one.
Mecha BREAK, a multiplayer mech shooter from Amazing Seasun Games, and REMATCH, a 5v5 arcade-style football game from Sloclap (creators of Sifu), are both scheduled to launch this summer with DLSS 4 integration. Mecha BREAKofficially releases on July 1, while REMATCH launches June 19 with early access beginning June 16 for Pro and Elite edition buyers. Both games aim to leverage DLSS Multi Frame Generation to support competitive, fast-paced gameplay without sacrificing visual fidelity.
NVIDIA is also enhancing Indiana Jones and the Great Circle with a forthcoming DLC, The Order of Giants, set to release on September 4. The expansion will support full ray tracing, DLSS Ray Reconstruction, and Multi Frame Generation, offering a visually rich experience as players explore new historic locations like Rome and the Vatican Gardens.
While these updates are particularly beneficial for RTX 50 Series owners, DLSS Super Resolution remains available across all RTX GPUs. Through the NVIDIA app, users can further enhance image quality by switching to the latest transformer AI-based model.
With DLSS 4 continuing to spread across top-tier releases, NVIDIA is doubling down on performance-first gaming experiences—especially in visually demanding titles where high frame rates and reduced latency make a measurable difference. For PC gamers with compatible RTX hardware, the latest updates offer a meaningful step forward in smooth, responsive, and visually immersive gameplay.