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Reading: Stranger Things season 5 finale review: a flawed, emotional, and earned goodbye
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Stranger Things season 5 finale review: a flawed, emotional, and earned goodbye

MAYA A.
MAYA A.
Jan 1

TL;DR: The Stranger Things Season 5 finale isn’t perfect, but it’s emotionally honest, thematically rich, and deeply satisfying. The Duffer Brothers deliver an ending that prioritizes character over spectacle, growth over gimmicks, and memory over mythology. It’s a rare genre finale that understands that growing up is the real monster, and facing it together is the only way through.

Stranger Things Season 5

5 out of 5
WATCH ON NETFLIX

I went into the final episode of Stranger Things Season 5 with the same nervous energy I had cracking open a brand-new Monster Manual in middle school. You know the feeling. You want the answers, but you’re terrified that once you get them, the magic will evaporate. For nearly a decade, this show has been the pop culture equivalent of a long-running tabletop campaign, complete with retcons, house rules, dice rolls that made no sense, and characters who somehow felt like friends you grew up with. The Duffer Brothers didn’t just have to end a TV show. They had to end a shared emotional hallucination experienced by millions of people across multiple generations.

And somehow, against all odds, they pulled it off.

Yes, the Stranger Things Season 5 finale is imperfect. Yes, it’s predictable in places, indulgent in others, and absolutely allergic to brevity. But it is also thematically coherent, deeply character-driven, and emotionally devastating in ways that only a show this long in the tooth could afford to be. I’ve seen plenty of finales try to go out on a nuclear explosion. Stranger Things chose something riskier. It chose to grow up.

The Impossible Weight of Ending a Cultural Phenomenon

Let’s get this out of the way early. Stranger Things is not just Netflix’s most popular series. It is the platform’s defining myth. This is the show that taught Netflix how to do appointment television in a binge-first world, the show that turned synthwave nostalgia into a lifestyle brand, and the show that somehow convinced an entire generation that Dungeons & Dragons wasn’t just for basement weirdos but for emotionally literate heroes. Ending it was always going to be a blood sport.

Creators Matt Duffer and Ross Duffer knew this. You can feel it in every frame of the two-hour finale, titled “The Rightside Up.” It’s a title that works on multiple levels, which is basically the Duffers’ brand at this point. The Upside Down has always been a metaphor engine. Trauma. Depression. Puberty. Capital-H Horror. The finale finally flips that mirror back on the characters themselves and asks the question the show has been circling since Season 1. What happens when the monsters are gone and you still have to live with who you’ve become?

The answer, it turns out, is messy, sad, hopeful, and very human.

Growing Up in Real Time, and On Camera

One of Stranger Things’ secret weapons has always been time. Not narrative time, but real time. Watching the core group of kids grow up onscreen wasn’t a gimmick. It was the text. When we met Will, Mike, Dustin, and Lucas, they were pure id. Dice rolls, bikes, basement adventures, unfiltered fear. By the time Season 5 rolls around, these characters are adults in all but legal paperwork, grappling with identity, grief, responsibility, and the horrifying realization that the world doesn’t pause just because you’re not ready.

Noah Schnapp’s Will has one of the most quietly devastating arcs in the finale, not because of what he does, but because of what he finally says out loud. His confession of fear doesn’t feel like a plot beat. It feels like the moment you realize your childhood friend knows you better than anyone else ever will. Finn Wolfhard’s Mike, long accused of being emotionally inert, becomes the emotional spine of the ending, particularly in the final scenes that frame storytelling itself as an act of survival.

Gaten Matarazzo and Caleb McLaughlin continue to be the show’s MVPs when it comes to emotional accessibility. Dustin’s breakdown and reconciliation with Steve isn’t fan service. It’s payoff for a relationship built across years of shared stupidity, bravery, and hair product. Lucas’s quiet resilience in the aftermath of Max’s fate is the kind of grief portrayal genre television almost never slows down enough to attempt.

And then there’s Max. Sadie Sink’s character hovering between life and death has been a moral anchor for the series since Season 4, and her awakening in the finale doesn’t feel triumphant. It feels earned. Like someone choosing to wake up in a world that hasn’t earned their forgiveness yet.

The Fate of Eleven, and Why It Had to Happen This Way

Let’s talk about the moment everyone will argue about until the heat death of the universe. Eleven.

Millie Bobby Brown has been the beating heart of Stranger Things since she first stumbled into the woods bleeding from the nose and terrified of the world. The show has never been subtle about her suffering. Lab rat. Weapon. Savior. The Duffers have flirted with killing her off before, only to pull back at the last second. Doing it here feels both inevitable and shocking, which is a trick few finales manage to pull off.

Eleven’s decision to return to the Upside Down one final time isn’t framed as martyrdom. It’s framed as agency. This is the last step in her evolution from experiment to person. She chooses to end the cycle, not because she owes the world anything, but because she finally understands who she is without the powers, without the expectations, without the cage.

Mike’s final monologue, speculative and grief-stricken, doesn’t undo that choice. It contextualizes it. The Duffers are smart enough to let ambiguity breathe. In a lesser show, this would have been a resurrection tease. Here, it’s a meditation on how we tell stories about the people we lose in order to survive them.

Vecna, the Mind Flayer, and the Art of the Final Boss

Yes, there is a giant, visually deranged final battle. Yes, Jamie Campbell Bower’s Vecna gets his operatic comeuppance. The defeat of the Mind Flayer is staged with the kind of cross-cut urgency that Stranger Things has always excelled at, hopping between locations, characters, and emotional beats like a DM juggling six player backstories at once.

What impressed me most wasn’t the spectacle, though the spectacle slaps. It was the restraint. The show understands that by this point, the monsters are almost secondary. Vecna isn’t terrifying because of what he can do. He’s terrifying because of what he represents. Trauma calcified into ideology. Pain weaponized into purpose. Defeating him requires not just force, but connection. Every character contributes something essential, even if that something is simply refusing to give in to despair.

Fixing What Was Broken in Season 5 Volume 2

Let’s be honest. Season 5 Volume 2 was messy. Exposition-heavy. Occasionally claustrophobic. The show has always struggled with character crowding, and those middle episodes sometimes felt like narrative traffic jams. But the finale retroactively justifies much of that sprawl by paying it off with intention.

Nancy steps fully into her warrior-scholar era. Joyce gets one last cathartic act of violence that feels both absurd and deeply personal. Hopper finally confronts his failures as a father without the show winking about it. Robin’s arc with Vickie avoids the cheap triumph the internet demanded and opts for something quieter and more honest.

Even the introduction of 811, which initially felt like a misdirect too far, reveals itself as a structural feint that enables the finale’s most emotionally resonant choice. This is writing that trusts the long game, even when it stumbles on the way there.

Why Stranger Things Mattered, and Still Does

Stranger Things worked because it understood something fundamental about genre storytelling. The monsters are never the point. The point is what people do when the monsters show up. By weaving together Stephen King’s empathy, Lovecraft’s cosmic dread, and the myth-making simplicity of Dungeons & Dragons, the Duffers created a story that felt timeless and immediate all at once.

The needle drops, the ‘80s nostalgia, the Kate Bush resurrection, all of that was seasoning. The meal was always about growing up, screwing up, loving your friends badly but sincerely, and learning when to let go. The fact that the actors visibly aged out of their roles only enhanced that theme. Very few shows get to weaponize time itself as part of the narrative. Stranger Things did, and it knew exactly what it was doing.

In an era of disposable content engineered to be forgotten by the next algorithm refresh, Stranger Things insisted on being something worth arguing about, worth mourning, worth loving irrationally. That alone makes its finale a success.

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