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Reading: Skate Season 2 review: I gave up after Season 1, but this game convinced me to fall for it again
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Skate Season 2 review: I gave up after Season 1, but this game convinced me to fall for it again

JOSH L.
JOSH L.
Dec 5

TL;DR: Season 2 makes Skate feel fuller, livelier, and more intentional without fixing everything. A confident step forward—still imperfect, still growing, but absolutely worth returning to if Season 1 left you unconvinced.

Skate Season 2

4.2 out of 5
EXPLORE

The funny thing about live-service games is how often they feel like they’re going through puberty. All elbows and uncertainty, trying out identities, hoping nobody notices how awkward the whole process is. When Skate rolled into early access with Season 1, I felt like I was watching a teenager learn to ollie: charming, optimistic, wobbling on every landing, and sometimes crashing face-first into the asphalt. I stuck around for a while, out of affection more than confidence, but eventually drifted away from San Vansterdam like a skater who got tired of practicing the same feeder stairs.

Then Season 2 arrived—quietly, almost shyly—and against my better judgment, I rolled back into town.

A live-service comeback is always a gamble. Some games roar back with the swagger of a neon-drenched revival tour. Others try to convince you they’ve changed but still leave dirty laundry in the hallway. Skate’s second season, titled Future Radical, sits in that interesting middle lane: not reinvented, not polished to a shine, but noticeably more sure of itself. And playing it felt like checking in with an old friend who, while still wearing the same beat-to-hell Vans, finally figured out their whole deal.

The City Feels More Alive—Even When It’s Being Weird

The biggest shift this season is social play, and for a game built on the fantasy of communal energy—of taking over a city block with strangers who instantly become friends—it feels long overdue. Co-op skating, party voice chat, and these little glowing Party Beacons you can drop like breadcrumbs across the map all sound ordinary in theory. But the first time I dropped a Beacon and watched another player zip over almost instantly, I felt the spark of what Season 1 always hinted at but never delivered.

Of course, this being early access, my partner for that impromptu session was invisible. Literally invisible. I was essentially vibing with a ghost who had impeccable technical skills. It was like The Sixth Sense, but with tre flips.

Still, the city felt alive in a way it didn’t before. Even when the population is low, the new tools fill the space with potential energy. San Vansterdam finally feels like the kind of place where you might look up from a manual chain and see another human actually reacting to the world with you.

I’m still crossing my fingers for proximity chat—because nothing completes the skater fantasy like hearing a stranger groan loudly after smacking their character into a concrete pillar—but the direction is right.

San Vansterdam Grows Up, Just a Little

Season 2 subtly expands the map, and while nothing here is revolutionary, it’s surprisingly affecting if you’re someone who treats skating games like moving meditation. The Eelside Tunnels, glowing in purples sharp enough to sear into your retinas, carve out an underground artery that feels almost cozy. It’s an odd word for a grimy tunnel, I know, but it’s true. The place has a rhythm to it. A pulse. A little pocket of neon solitude that makes you forget you’re technically doing challenges and not just zoning out with a playlist in the background.

Above ground, rooftops got a makeover, especially the tallest building in the city. More routes, more flow, more vertical expressiveness—there’s a quiet thrill in realizing the skyline now encourages creativity instead of merely allowing it. I’ve always believed skating games are secretly improvisational jazz, and Season 2 gives you a few new instruments without rewriting the song.

Small Tricks, Big Personality

The new trick additions—Impossible Flips and expanded handplant variations—look modest on the patch notes but land harder in practice. The first time I pulled off an Impossible, I let out a sound that can only be described as “feral pride.” I wish I were exaggerating. Something about that little board swing awakened the part of me that spent middle school watching Rodney Mullen videos until my eyeballs dried out.

Do I wish we got more tricks per season? Absolutely. But I can feel Full Circle tightening bolts, sanding edges, adjusting the skeleton before they start piling on the fancy stuff. It’s deliberate, maybe overly so, but not careless.

The character model updates are similar: better, but not wildly so. The plasticky Fortnite sheen is dialed down, the faces look less like they were molded from candle wax, and the new ‘80s-themed cosmetics have a playful vibe. I appreciate the commitment, but part of me wants the devs to push it further. If you’re going to do the ‘80s, give me sweatbands and bad neon sunglasses and outfits that make it look like I just got kicked out of a mall arcade for aggressively shredding too close to the Orange Julius. Right now it’s cute, but not camp.

Progression Finally Stops Feeling Like a Chore

One of my biggest gripes with Season 1 was how progression felt like treading water. Beautiful water, yes, but still water. Season 2 tunes the reward flow enough to make progression feel—if not exciting—at least satisfying. The Skate Pass has more pages, the animations move faster, the challenges refresh more frequently, and I no longer feel like I’m grinding the same concrete patch of XP until the wheels fall off.

Unfortunately, I didn’t get to try the new Own the Lot mode due to a progress-resetting bug that forced me back into the tutorial. The game softlocked, I rebooted, and by the time I got everything running again, I couldn’t unlock the mode in time. It’s ironic—a mode built around fast challenge stacking blocked by early-access hiccups—but it’s also the most honest snapshot of where Skate currently stands.

Season 2 is better, fuller, and more confident than Season 1. But it’s also still incomplete, occasionally goofy in the wrong ways, and not quite capable of keeping its wheels under it at all times.

The Slow Grind Toward Something Special

I don’t think Season 2 will change anyone’s mind if they’re waiting for a finished game. But it does something arguably more important: it deepens the city for the people already in love with it. If you’re the type who treats Skate like a relaxing mess-around simulator—a digital analog to cruising empty parking lots at night with friends—Season 2 gives you more reasons to stay. More lines. More tricks. More breath in the world.

The improvements feel incremental but intentional. Season 2 doesn’t slam down a boundary-pushing new vision. Instead, it nudges everything just slightly closer to the version of Skate that people have been dreaming about since the reboot was first whispered into existence.

A better map. Better tricks. Better social tools. Better progression. Not perfect, not finished, but undeniably forward.

Sometimes progress is less like sticking a massive set of stairs and more like finally landing a trick you’ve been working on for months. Not flashy. Not a crowd-pleaser. Just quietly, deeply satisfying.

Season 2 is an Impossible Flip in that sense—a move that looks simple if you only see the final frame but absolutely counts as growth.

Verdict

Season 2 of Skate doesn’t reinvent the game, but it strengthens its identity in ways that matter: richer social tools, a livelier city, better-paced progression, and tricks that feel meaningful even in small doses. It’s still early access, bugs included, but the season proves the foundation is solid and slowly evolving into something truly special for players who love the act of skating for skating’s sake.

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