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Reading: Sektori review: when a twin-stick shooter becomes a test of nerves, skill, and obsession
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Sektori review: when a twin-stick shooter becomes a test of nerves, skill, and obsession

GUSS N.
GUSS N.
Dec 18

TL;DR: Sektori is a brutally hard, visually stunning twin-stick shooter with incredible music and deep systems. It won’t hold your hand, but if you stick with it, it’s one of the standout arcade-style games of 2025.

Sektori

4 out of 5
PLAY

I booted up Sektori at a completely irresponsible hour, telling myself I’d “just do one run.” Forty-five minutes later, palms sweaty, jaw clenched, synths still rattling around my skull, I realized I’d been lying to myself the entire time. This is that kind of game. The kind that doesn’t gently invite you in, doesn’t explain itself, and definitely doesn’t care if you’re ready. Sektori grabs you by the collar, throws you into a neon blender, and asks one simple question: how long can you survive before everything goes wrong?

Developed solo by Kimmo Lahtinen over the course of more than four years, Sektori feels less like a product and more like a personal obsession that escaped its creator’s hard drive. It’s a twin-stick shooter available on PlayStation 5, Xbox Series X|S, and PC via Steam, and while that genre description sounds comforting and familiar, it’s also wildly misleading. Sektori isn’t here to relive your fond memories of arcade classics. It’s here to stress-test your reflexes, your pattern recognition, and eventually your patience.

The first thing Sektori does is refuse to teach you anything. No tutorial. No onboarding. No friendly text boxes easing you into its systems. You spawn, the music kicks in, enemies arrive, and the universe immediately starts trying to kill you. At first, I bounced off it hard. My early runs were embarrassingly short, the kind where you die before you’ve even figured out what you should be paying attention to. But somewhere around run number fifteen or twenty, something clicked. Not because the game changed, but because I did.

That’s the secret sauce here. Sektori is brutally difficult, but it’s never sloppy. Every death feels earned. Every failure teaches you something, even if the lesson is simply “don’t panic when the screen fills with impossible geometry.” The core loop is deceptively simple: destroy enemies, collect glimmer, upgrade your ship, survive as long as possible. In practice, it’s a constant negotiation between greed and survival. Do you chase that last cluster of glimmer to fill the XP bar, or do you bail before the arena reshapes itself and crushes you for overstaying your welcome?

Runs start fast and end faster. On the default Experience difficulty, a full run can stretch to around thirty minutes if you’re playing well, but early on you’ll be lucky to last five. Higher difficulties layer in additional bosses and nastier twists, clearly designed for players who already think the base game isn’t cruel enough. I respected the restraint it took to stick with Experience for as long as I did, because every time I considered bumping it up, Sektori found a new way to humble me.

Before each run, you choose from a small selection of ships, each with its own feel. You begin stripped down, slow, and fragile, which makes the first few minutes especially tense. As enemies fall, they drop glimmer that fills an experience bar, and every level-up lets you shape your build. Speed, missiles, shields, raw firepower—it’s all there, and the combinations matter. I gravitated toward speed early, partly because it kept me alive, and partly because there’s something intoxicating about dancing through bullet patterns at just the edge of control. Other builds reward patience and planning, but no matter what you choose, the game forces you to commit.

Eventually, the bosses arrive, and this is where Sektori really separates itself. These aren’t just damage sponges with a gimmick. They’re elaborate, evolving threats pulled from a generational pool that scales with your progress and difficulty. You might face a boss in its Gen 1.0 form on one run, only to encounter a far more aggressive Gen 3.0 version hours later, armed with new attacks and less forgiveness. One standout, The Architect, starts as a massive structure and literally tears itself apart as you fight it, each phase escalating into denser, more frantic chaos. These encounters are stressful, spectacular, and weirdly beautiful in motion.

Adding to the tension is the constantly shifting arena. Every few minutes, the playfield changes shape, telegraphed by an ominous red glow that tells you it’s time to move or die. It’s another layer of pressure in a game already bursting at the seams with stimuli, and yet it never feels unfair. Sektori always tells you what it’s about to do. It just expects you to react in time.

Visually, Sektori is stunning. The neon color palette, the sharp geometric enemy designs, the particle effects that explode across the screen—it all comes together into something that feels alive. This isn’t visual noise for its own sake. Everything is readable against the dark backdrop, even when the screen is packed with threats. Enemy silhouettes are distinct, bosses are unmistakable, and every explosion carries weight. There were moments mid-run where I caught myself marveling at how good it looked, seconds before getting obliterated for being distracted.

The soundtrack deserves its own spotlight. Composed by Tommy Baynen, the techno score is relentless in the best possible way. Tracks build on each other, escalating the intensity without looping into boredom. It’s the kind of music that syncs perfectly with your heartbeat as the difficulty ramps up. Once I unlocked the DJ mix option in the menu, I found myself listening to it outside the game entirely, the same way I used to replay soundtracks from games that got under my skin and refused to leave. That says everything.

After spending serious time with Sektori, I can confidently say this isn’t a game for everyone. The lack of a tutorial, the flashing visuals, the sheer difficulty curve—all of that will turn some players away immediately. And honestly, that’s fine. Sektori knows exactly what it is. It’s a focused, uncompromising twin-stick shooter that rewards persistence and demands respect. I’ve played dozens of games in this genre over the years, most of which blur together in hindsight. Sektori doesn’t. It plants itself firmly in your memory, bruises and all.

I’m still playing it. Still chasing better runs. Still unlocking modes and seeing how far I can push myself before the chaos finally wins. It’s not perfect, but it doesn’t need to be. It just needs to be this confident, this sharp, and this unapologetically intense.

Verdict

Sektori is one of the most striking and demanding twin-stick shooters I’ve played in years. Its difficulty is fierce, its presentation is dazzling, and its gameplay loop is dangerously addictive. It asks a lot from the player, but for those willing to meet it on its own terms, it delivers an experience that feels singular and unforgettable.

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