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Reading: MIO: Memories in Orbit review: gorgeous, cruel, and completely unwilling to go easy on you
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MIO: Memories in Orbit review: gorgeous, cruel, and completely unwilling to go easy on you

GUSS N.
GUSS N.
Jan 23

TL;DR: Beautiful, brutal Metroidvania with watercolor vibes, uncompromising difficulty, and a quietly compassionate heart. Come prepared to suffer, stay for the soul.

MIO: Memories in Orbit

4 out of 5
PLAY

I knew I was in trouble with MIO: Memories in Orbit the exact second my thumb twitched a fraction of a second too early. I missed a jump by what felt like the width of a pixel, pinballed into a swarm of homicidal machinery, and died so fast the soundtrack didn’t even get to finish the mournful chord it was setting up. No dramatic sting. No mercy. Just a hard reset and the quiet implication that this was my fault, and always would be.

That was the moment I understood what MIO: Memories in Orbit was really offering. Not power fantasy. Not comfort. Not even fairness, in the modern sense. This is a game that asks you to be precise, stubborn, and emotionally okay with failure stacking up like unread notifications. It hurts first. The beauty comes later, if you earn it.

Image: MIO mid-jump inside the Vessel, watercolor sci-fi ruins glowing softly. Alt text: MIO Memories in Orbit platforming gameplay in watercolor sci-fi environment.

When everything does click, though, it hits like a shot of electricity straight to the spine. That same jump, finally nailed. A clean leap into a glide, a desperate last-second grapple, landing on solid ground with a sliver of health and my heart trying to escape my chest. In that instant, the game made its thesis painfully clear. This is a Metroidvania that would rather lose you than compromise itself.

Developed by Douze Dixièmes and published by Focus Entertainment, MIO drops you into the Vessel, a colossal drifting ark suspended somewhere between collapse and memory. You play as MIO, an android reawakened into a system that has outlived its purpose. The caretakers of this place, beings known as Pearls, have lost their will, their cohesion, and in some cases their sanity. Systems fail quietly. Corridors rot beautifully. No one seems fully sure how things got this bad, only that they did.

What struck me early is how uninterested MIO is in making you a hero. You’re not conquering the Vessel. You’re listening to it. Sometimes that means fighting the Pearls. Other times it means standing still, letting their fractured voices spill out into the silence. You collect memories more often than loot, and even the violence feels restrained, like an obligation rather than a thrill. It’s familiar Metroidvania scaffolding, sure, but filtered through a surprisingly gentle, almost literary lens.

That gentleness does not apply to the difficulty.

Image: Combat encounter with mechanical enemies swarming MIO. Alt text: MIO Memories in Orbit combat gameplay with hostile machinery.

MIO is hard. Aggressively, unapologetically hard. If Ori and the Blind Forest felt manageable and Hollow Knight felt like home, this game is absolutely targeting your specific sickness. Platforming requires surgical timing. Combat punishes hesitation. Bosses do not wait for you to catch your breath, check your loadout, or process your feelings. They arrive, they attack, and they expect you to keep up.

There are concessions, technically. An erosion system that shaves boss health after repeated failures. A pacifist toggle that lets you bypass some smaller encounters. These feel less like accessibility options and more like pressure relief valves, designed to keep you from snapping the disc in half rather than truly welcoming new players in. I bounced off more than one wall hard enough to question my own patience. This is not a beginner-friendly Metroidvania. It assumes you already love the genre enough to suffer for it.

And here’s the thing I hate admitting: when it works, it absolutely works.

Beating a boss after dozens of attempts didn’t feel lucky. It felt deserved. Clearing a brutal platforming gauntlet without taking damage left me sitting there in silence, controller resting in my hands, letting the adrenaline burn off. The difficulty isn’t there to show off. It’s there to sharpen the highs. MIO makes you earn every moment of triumph, and in doing so, makes those moments linger.

Where the game is immediately generous is in how it looks and sounds. MIO is flat-out gorgeous. Its watercolor art style softens the brutal geometry of its sci-fi world, making decay feel almost tender. Rusted machines bleed into painterly backdrops. Light filters through broken structures like pigment soaking into paper. MIO’s glowing hair, which doubles as a weapon, casts soft illumination that reacts subtly with the environment. It’s all delicate, intentional, and deeply atmospheric.

Image: MIO exploring a vast chamber with watercolor lighting. Alt text: MIO Memories in Orbit exploration showcasing watercolor art style.

The music completes the spell. Ambient, mournful, occasionally oppressive, it swells during boss fights and recedes into near-meditative loops while you explore. It doesn’t just score the dystopia, it reframes it. This world is broken, yes, but it’s also worth sitting with. Worth understanding. Worth preserving, even if it resists you at every step.

Exploration is mostly a joy. The Vessel is thoughtfully interconnected, and the map design encourages curiosity without constantly slamming dead ends in your face. A marking system lets you flag areas you can’t access yet, which saved my brain from the usual Metroidvania backtracking overload. I do wish locations were named, though. More than once I found myself wandering in circles, trying to remember where that one locked door lived in relation to anything else.

Backtracking is inevitable, and occasionally tedious, especially in some of the Vault sections that feel longer than they need to be. There were moments where I felt genuinely lost, unsure whether I was missing an upgrade or misunderstanding the intended path. Still, persistence almost always led to clarity. MIO tests your patience, but rarely wastes it.

Bosses are where the game fully reveals its philosophy. They are brutal, readable, and meticulously designed. One fight kept me locked in for nearly two hours, a relentless loop of pattern recognition, failure, adjustment, and slow improvement. I am not a Metroidvania god, and MIO does not care. It never bends to meet you. Instead, it waits for you to rise.

Image: Boss fight against a massive mechanical entity. Alt text: MIO Memories in Orbit boss battle showcasing mechanical enemy design.

Every attack has a tell. Every death feels earned. Victory comes not from luck, but from understanding. Visually, the bosses are striking, mostly mechanical forms that feel like natural extensions of the Vessel itself. One ram-like construct in particular stuck with me, not just for its elegance, but for the strange dignity it carried into the fight. It felt less like slaying a monster and more like ending a long, exhausted routine.

Narratively, MIO favors poetry over exposition. If you want lore dumps and explicit explanations, this will test your patience. The story unfolds in fragments, through memories, interactions, and the Pearls themselves. Each Pearl feels distinct, shaped by their own fears and regrets. The central objective, attuning five Pearls to stabilize the Vessel, is almost disappointingly straightforward. There’s a clear checklist beneath all the abstraction, and I wish the overarching structure had been a little bolder.

Image: MIO standing quietly before a Pearl. Alt text: MIO Memories in Orbit story moment with Pearl character.

Where the writing shines is in the small moments. One Pearl, terrified of its own existence, left a genuine mark on me. Approaching it without violence, communicating through silence and patience, felt more powerful than any boss kill. These interactions underline what MIO is really about. Compassion. Care. The idea that even in a world defined by mechanical violence, kindness can still be an act of resistance.

That contrast is the soul of this game. Brutality paired with tenderness. Precision balanced by empathy. MIO: Memories in Orbit doesn’t always get the balance right, and its lack of true accessibility will absolutely shut some players out. But for those willing to meet it where it stands, it offers something rare. A Metroidvania that hurts you on purpose, then quietly asks you why you’re still here.

Verdict

MIO: Memories in Orbit is a punishing, luminous Metroidvania that refuses to compromise its vision. Its watercolor sci-fi world is stunning, its combat and platforming demand real mastery, and its story finds surprising warmth in fragments and silence. It asks a lot, sometimes too much, but what it gives back feels earned, intimate, and deeply human.

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