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Reading: Beast Games season 2 review: MrBeast’s $5 million reality show with the emotional depth of a YouTube comment
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Beast Games season 2 review: MrBeast’s $5 million reality show with the emotional depth of a YouTube comment

MAYA A.
MAYA A.
Jan 7

TL;DR: Beast Games season two is big, shiny, and painfully empty. It mistakes noise for drama, money for stakes, and teenage pettiness for strategy. Not offensive enough to outrage, not smart enough to engage, and far too dull to justify its own existence.

Beast Games season 2

2.5 out of 5
WATCH ON PRIME VIDEO

I pressed play on Beast Games season two with the same energy I bring to eating gas-station sushi at 1am. I knew it was a bad idea. I knew I would probably regret it. But curiosity is a powerful drug, and apparently so is watching rich YouTubers turn human beings into content-shaped stress balls.

For context, Beast Games is the mega-budget reality endurance circus created and hosted by MrBeast, a man whose brand can best be described as “What if capitalism, but make it thumbnails?” The show streams on Prime Video, which makes sense, because this is exactly the kind of content you’d expect to be incubated in the same corporate lab that brought us same-day delivery and Alexa listening to your marital arguments.

Season one was a monster hit. Amazon bragged. Viewers binged. Lawsuits happened. Contestants alleged they were underfed, overtired, and put in unsafe conditions. All of that was denied, of course, but the vibes were already rancid enough that season two arrived carrying a faint aroma of ethical Febreze. Surely, I thought, this time they’d refine the formula. Add depth. Add tension. Maybe even add a reason for existing beyond “number go up.”

Instead, Beast Games season two doubles down on its greatest sin: being aggressively, relentlessly, spectacularly dull.

Let’s get this out of the way. Yes, the show is cruel. People are pushed physically and emotionally for money. Yes, the prize is obscene, repeatedly framed as “generational wealth!!!!” with the same subtlety as a YouTube ad screaming “YOU WON’T BELIEVE THIS HACK.” Yes, personal trauma is harvested like crops. But none of that is new. The real issue is that Beast Games isn’t even interesting enough to be properly upsetting. It’s not Squid Game-level bleak. It’s not Love Island-level unhinged. It’s worse. It’s mid.

Season two takes place once again in Beast City, a massive, hyper-lit compound where 200 contestants live, compete, and slowly regress into the emotional maturity of Year 10 students left unsupervised during a substitute teacher period. When I first saw Beast City, I thought, wow, this looks like a prison designed by someone who just discovered Costco LED panels. But the longer I watched, the clearer it became. This isn’t prison. This is high school. Loud, hormonal, deeply unserious high school.

Within minutes, people are coupling up. Not in a slow-burn, reality-TV-romance way, but in a “shall we make it official?” after exchanging four sentences kind of way. Alliances form based on vibes alone. Grudges are nurtured like houseplants. Contestants whisper about trust and betrayal as if they’re playing Survivor, except the challenge is stacking foam blocks at 2am while someone yells encouragement from a scissor lift.

And the show absolutely eats this up. Confessionals are stuffed with dramatic declarations about loyalty and revenge. One player embarks on a righteous crusade to avenge his wife’s treatment in season one, loudly accusing another contestant of gaslighting her on television, as if this is a courtroom drama and not a branded endurance TikTok stretched to episode length. It’s petty. It’s juvenile. And somehow, it’s also boring.

Structurally, the big twist this season is dividing players into two teams: Strong and Smart. Which is adorable, really, in the same way a BuzzFeed quiz called “Are You a Warrior or a Genius?” is adorable. The Strong team is full of physically imposing contestants. The Smart team includes people we are told have genius-level IQs, because nothing says rigorous social experiment like self-selecting into labels.

The result is exactly what you expect. As challenges become more physical, the Smart team gets annihilated. The show presents this as some kind of insight into human nature, when really it’s just proof that athletic challenges favour athletic people. Shocking stuff. Truly groundbreaking television.

What’s especially grating is how Beast Games pretends it’s doing something clever. There’s talk of strategy. Of social manipulation. Of mind games. But every twist boils down to the same mechanic: tempt someone with money, watch them betray others, rinse, repeat. Players are offered cash bribes to leave the game, often knowing it will screw over teammates. This could be fascinating. Instead, it’s handled with the emotional weight of choosing whether to cash out of a mobile game.

And yes, the sob stories are here. They always are. Within minutes, someone needs money for cancer treatment. Someone else wants a better life for their family. Someone wants to cure a rare disease. It’s not even that this is uniquely gross. Reality TV has been doing this forever. It’s that Beast Games deploys these stories with the finesse of a sledgehammer. There’s no space to sit with them. They’re just content fuel, dropped in, exploited, and forgotten.

MrBeast himself floats through the season with a permanent rictus grin, explaining rules, congratulating winners, and wearing a blazer over a hoodie like a walking metaphor for this entire enterprise. It’s YouTube energy desperately cosplaying as prestige television. He’s not sinister. He’s not charming. He’s just there, beaming, as if daring you to question why any of this exists.

To be clear, Beast Games isn’t even particularly shocking by MrBeast standards. This is a guy who made his name locking people in rooms for days, burying himself alive, and dangling life-changing sums of money over human endurance like a cat toy. By comparison, Beast Games feels tame. Sanitised. Corporate. The danger has been smoothed out, but nothing interesting has replaced it.

What really kills the show, though, is the pacing. Episodes blur together in a fog of shouting, fluorescent lighting, and half-baked drama. Eliminations lack impact because we barely know these people beyond a single defining trait and a tragic backstory bullet point. Challenges feel repetitive. The edit is terrified of silence, constantly undercutting any potential tension with music cues and over-explanation.

By the halfway point, I realised I wasn’t watching to see who would win. I was watching out of inertia. Beast Games season two isn’t must-see TV. It’s leave-on-in-the-background-while-you-scroll TV. And for a show built on spectacle and excess, that’s catastrophic.

There’s a version of this concept that could work. A tighter cast. Smarter challenges. A willingness to interrogate its own cruelty instead of just monetising it. But Beast Games isn’t interested in any of that. It wants numbers. It wants thumbnails. It wants to be loud and viral and instantly forgettable.

In the end, Beast Games season two feels like a sad fairground attraction running on fumes. The lights are bright. The prize is huge. The horse is tired. And no amount of antlers strapped to its head is going to convince me this thing is alive.

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