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Reading: Playstation partners with J.J. Abrams’ Bad Robot Games on new co-op shooter
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Playstation partners with J.J. Abrams’ Bad Robot Games on new co-op shooter

GUSS N.
GUSS N.
Dec 5

PlayStation has confirmed it will publish a new four-player co-op shooter from Bad Robot Games, marking the studio’s first internally developed release and the latest effort to expand Sony’s slate of multiplayer projects. The game is directed by Mike Booth, whose earlier work on Left 4 Dead helped define the tempo and structure of modern co-operative shooters. For now, the project remains unnamed, and Sony has shared only that it will debut on PlayStation 5 and PC as a completely new IP.

In announcing the partnership, Sony said it would support both production and publication, though it stopped short of detailing the scope, setting, or release timeline. Bad Robot Games CEO Anna Sweet described the collaboration as an opportunity to build out a new universe backed by Sony’s distribution resources. She emphasized Booth’s role in shaping the project, framing it as a co-op experience designed around shared problem-solving and emergent moments rather than spectacle alone.

Bad Robot Games, founded in 2018 with investment from Tencent, has long been positioned as an extension of the broader Bad Robot brand into interactive entertainment. The studio confirmed Booth’s involvement as far back as 2021, but updates have been sparse, leaving the scope of the game largely speculative. Sony’s clarification that the title is an original IP rules out any expectations of crossovers with existing PlayStation franchises or with Bad Robot’s well-known film and television properties.

Christian Svensson, PlayStation’s head of 2P/3P Content Ventures & Strategic Initiatives, noted that the partnership aligns with Sony’s broader push into collaborative projects with external studios. His remarks focused on the team Bad Robot Games has assembled, positioning the collaboration as a way to diversify Sony’s portfolio at a time when the company is balancing live-service ambitions with more traditional single-player development.

While co-op shooters have cycled through periods of oversaturation, the continued demand for tightly designed multiplayer experiences suggests the market still has room for new approaches—particularly those led by developers with a history of refining the genre. Whether this project will carve out space in a competitive landscape will depend less on brand associations and more on how it interprets co-op dynamics for current hardware and player expectations.

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