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Reading: Apple acquires RAC7, developer of Apple Arcade favorite Sneaky Sasquatch
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Apple acquires RAC7, developer of Apple Arcade favorite Sneaky Sasquatch

GEEK STAFF
GEEK STAFF
May 28, 2025

Apple has made its first move into internal game development by acquiring RAC7, the two-person studio behind Sneaky Sasquatch, one of the most recognizable titles on its Apple Arcade platform. The acquisition, first reported by Digital Trends, marks a rare step for Apple, a company that has historically partnered with external developers rather than acquiring them outright.

RAC7, known for its quirky and offbeat design sensibilities, created Sneaky Sasquatch as part of the Apple Arcade launch lineup in 2019. The game quickly became a fan favorite, praised for its unconventional premise and unexpected depth. What begins as a stealth game about a Bigfoot sneaking through campgrounds eventually evolves into a much broader experience—complete with car chases, ski trips, and human disguises. The title has remained a cornerstone of the Apple Arcade library more than five years after its release.

The acquisition comes amid renewed interest in Apple’s gaming ambitions. According to a recent report from Bloomberg, Apple is expected to unveil a revamped gaming app at its upcoming WWDC event, potentially signaling the return—or reinvention—of Game Center, Apple’s long-dormant social platform for gaming. This, combined with Apple’s ongoing efforts to promote Game Mode on Macs and bolster Arcade on iOS, suggests the company may be quietly rethinking its place in the gaming ecosystem.

Still, Apple is downplaying the strategic significance of the RAC7 deal. A statement to Digital Trends framed the acquisition as a one-off decision aimed at supporting a small team. “We will continue to deliver a great experience for Apple Arcade players with hundreds of games from many of the best game developers in the world,” the company said, implying that RAC7’s integration does not represent a broader shift in strategy.

Nonetheless, the move is notable. Apple has traditionally kept game development at arm’s length, focusing instead on platform curation and hardware. Acquiring a studio, even a small one, may give Apple more control over its exclusive content and help strengthen its subscription gaming service amid growing competition from services like Netflix Games, Xbox Cloud Gaming, and PlayStation Plus.

The continued popularity of Sneaky Sasquatch, alongside titles like Threes!, Skate City: New York, and Katamari Damacy Rolling Live, has helped sustain Apple Arcade’s identity as a haven for creative, low-pressure gaming. Adding RAC7 to its roster could help Apple maintain that identity while exploring new ways to keep players engaged in its ecosystem.

While Apple is quick to downplay the broader implications, the acquisition arrives at a moment when the company’s long-standing hands-off approach to gaming may be evolving—albeit slowly and selectively.

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