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Reading: Resident Evil Requiem surpasses 5 million sales in first week
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Resident Evil Requiem surpasses 5 million sales in first week

MAYA A.
MAYA A.
Mar 5

Capcom says Resident Evil Requiem has sold more than five million copies worldwide within its first week on the market, marking a strong commercial start for the latest entry in the long-running survival horror series. The game launched on February 27, 2026, and arrives during a milestone period for the Resident Evil franchise, which marks its 30th anniversary this year.

Resident Evil Requiem continues Capcom’s effort to evolve the survival horror formula that has defined the series since the mid-1990s. The new release blends tense exploration, resource management, and action sequences, while maintaining the atmospheric tension that longtime players expect. Early sales figures suggest that interest in the series remains high, particularly as the franchise approaches three decades of releases across console and PC platforms.

The game was built using Capcom’s proprietary RE ENGINE, the same technology that has powered several of the company’s recent titles. The engine enables detailed character models and environments, with visual elements such as skin textures, lighting effects, and environmental transparency rendered with increased fidelity compared with earlier entries in the series. While graphical improvements are a common selling point in modern game development, RE ENGINE has gradually become central to Capcom’s internal production pipeline, allowing teams to maintain consistent visual standards across multiple projects.

Resident Evil Requiem

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Resident Evil Requiem also introduces design choices aimed at broadening the potential audience. Players can choose between multiple difficulty levels, allowing newcomers to approach the game without the steep challenge traditionally associated with survival horror titles. At the same time, the game includes options designed for experienced players seeking a more demanding experience.

Another notable feature is the ability to switch between first-person and third-person perspectives in real time. This flexibility reflects Capcom’s recent experimentation with camera styles in the franchise. Earlier titles such as Resident Evil 7 emphasized a first-person perspective, while the remakes of older games returned to third-person gameplay. By allowing both viewpoints in a single title, Resident Evil Requiem attempts to bridge those design approaches and accommodate different player preferences.

Before launch, the game generated attention during several industry events. At Gamescom 2025 in Germany, one of Europe’s largest gaming conventions, Resident Evil Requiem received multiple awards from show organizers and media outlets. These recognitions helped raise awareness ahead of release, although long-term reception will ultimately depend on player feedback and ongoing sales performance.

The Resident Evil series remains one of Capcom’s most commercially successful franchises. Since the original game debuted in 1996, cumulative sales across the franchise have surpassed 183 million units as of December 31, 2025. The series has expanded beyond games into films, animated projects, and other media, contributing to its continued visibility in popular culture.

Capcom, founded in 1983 and headquartered in Osaka, Japan, has built much of its global recognition on long-running franchises such as Resident Evil, Monster Hunter, Street Fighter, Mega Man, Devil May Cry, and Ace Attorney. The company continues to focus on console and PC releases while expanding digital distribution and global marketing strategies.

Whether Resident Evil Requiem maintains its early sales momentum will become clearer in the months ahead, but the initial numbers indicate that interest in survival horror — and in the Resident Evil brand specifically — remains 

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