A new PC mod is giving Resident Evil Requiem players a way to experience the game in virtual reality, extending the life of Capcom’s latest entry without any official support from the publisher. The mod, titled RE9VR and developed by a creator known as Talemann, introduces full VR compatibility across the game, offering an alternative for players interested in a more immersive take on the survival horror release.
Resident Evil Requiem already stands apart within the series due to its hybrid approach to perspective. Unlike Resident Evil 7 and Resident Evil Village, which committed fully to first-person gameplay, Requiem allows players to switch between first-person and a more traditional over-the-shoulder view. That design choice now proves useful in a VR context, as the first-person mode translates more naturally into a headset-based experience.
The RE9VR mod supports both OpenVR and OpenXR, making it broadly compatible with most PC VR hardware, including devices like the Valve Index and Meta Quest when connected to a PC. Beyond basic headset support, the mod incorporates motion controls and six degrees of freedom tracking, allowing players to physically interact with elements in the game. Actions such as swinging melee weapons are mapped to controller movements, while certain sequences, like the bike segments, have been adjusted to maintain a first-person perspective where possible.
There are also customization options built into the mod, including crosshair adjustments and the ability to toggle visibility of the player character’s body. However, some limitations remain. For example, scoped weapons are currently not supported due to technical constraints tied to the framework the mod relies on. Even so, the feature set is substantial enough to make it more than a novelty for returning players.
Capcom has not announced any official VR plans for Resident Evil Requiem. This is notable given the franchise’s recent history with virtual reality, particularly on PlayStation platforms. Resident Evil 7 supported the original PlayStation VR, while Resident Evil Village and the Resident Evil 4 remake were adapted for PlayStation VR2. A standalone VR version of Resident Evil 4 was also released for Meta Quest headsets.
The absence of a confirmed VR mode for Requiem may reflect shifting priorities. Capcom is reportedly focusing on post-launch content, including downloadable expansions. At the same time, the uncertain commercial performance of PlayStation VR2 could be influencing broader investment in VR development. Sony scaled back production of the headset within its first year, and support for some first-party VR titles has already begun to wind down.
On the PC side, the situation remains largely dependent on community-driven efforts. Mods like RE9VR, along with similar projects for Resident Evil 7 and Village, continue to fill the gap for players interested in VR versions that are unlikely to arrive officially in the near term.
For now, RE9VR represents a technically ambitious workaround that highlights both the demand for VR in established franchises and the role of modders in extending how modern games can be played.
