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Reading: NVIDIA DLSS 4 expands to Indiana Jones, Hell is Us, and Cronos at launch
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NVIDIA DLSS 4 expands to Indiana Jones, Hell is Us, and Cronos at launch

GEEK DESK
GEEK DESK
Sep 4

NVIDIA’s latest round of updates is bringing DLSS 4 with Multi Frame Generation to several new releases, along with a notable upgrade for Microsoft Flight Simulator 2024. The rollout underscores how deeply NVIDIA is embedding its AI-driven performance technology into high-profile PC titles, ensuring that GeForce RTX owners see immediate benefits in both frame rates and visual fidelity.

Among the new additions is Hell is Us, a third-person action-adventure developed by NACON and Rogue Factor. Launching this week, the game features melee combat and exploration and now ships with DLSS 4 enabled from day one. Early feedback from a demo was positive, and NVIDIA’s upscaling tech should help keep performance steady on demanding hardware settings.

Indiana Jones fans are also seeing updates. Indiana Jones and the Great Circle is receiving a new chapter, The Order of Giants, which expands the story with an adventure set in Rome. The DLC arrives alongside a technical patch that introduces both DLSS 4 with Multi Frame Generation and RTX Hair rendering for select characters. NVIDIA’s hair simulation is aimed at improving realism in cinematic cutscenes — a small but potentially noticeable touch, especially on the latest RTX 50-series GPUs.

Horror studio Bloober Team, best known for its upcoming Silent Hill 2 remake, is also launching an original IP: Cronos: The New Dawn. Arriving September 5, the survival horror game will ship with DLSS 4 support and ray-traced effects, adding visual polish to the atmospheric style Bloober is known for.

Finally, Microsoft Flight Simulator 2024 has received Sim Update 3, which folds DLSS 4 into the package. NVIDIA is highlighting significant performance gains at 4K max settings, claiming up to 4.2x higher frame rates when combining Multi Frame Generation with DLSS Super Resolution. Reported numbers put the RTX 5070 Ti at 200 FPS, the RTX 5080 at 280 FPS, and the RTX 5090 at 370 FPS, though real-world results will depend on system configuration.

While DLSS has become a familiar presence in PC gaming, the addition of Multi Frame Generation in DLSS 4 represents another step in NVIDIA’s long-running strategy to blend AI with rendering. For players diving into upcoming releases like Cronos, Hell is Us, or Indiana Jones and the Great Circle, the latest update means a better balance between high-end visuals and smoother performance.

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