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Reading: Life is Strange: Reunion revisits Max and Chloe without erasing the past
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Life is Strange: Reunion revisits Max and Chloe without erasing the past

JOSH L.
JOSH L.
Jan 21

Life is Strange: Reunion is stepping into one of the more complicated narrative spaces the series has ever attempted. Developed by Deck Nine, the game revisits Max Caulfield and Chloe Price more than a decade after the original Life is Strange asked players to make a defining choice that split the fandom in two. Revisiting those characters now, and doing so without flattening that choice into a single canon outcome, is a delicate task, especially for a franchise so closely tied to player agency and emotional consequence.

Since taking over the series from Dontnod, Deck Nine has overseen Before the Storm, True Colors, and Double Exposure. Each entry expanded the universe while also testing how far Life is Strange could move away from its origins without losing its identity. Reunion, however, is explicitly anchored to that original relationship. It brings Max and Chloe back together as adults, long after Arcadia Bay and the storm that defined both their lives, and positions their reunion as a final chapter rather than a nostalgic reset.

The central concern going into Life is Strange: Reunion is whether the game quietly privileges one ending of the original over the other. Deck Nine insists that it does not. Instead, Reunion builds directly on the events of Double Exposure, where Max’s attempt to save a friend led to the merging of parallel realities. In narrative terms, that collapse allows for a version of the world where Chloe both lived and died, and where Max carries the emotional weight of whichever decision the player originally made. The result is a story framework that preserves choice without pretending those choices were painless or easily resolved.

Mechanically, Reunion leans back into Max’s powers rather than holding them in reserve. Temporal rewind and time-stopping abilities are available from the outset, alongside photo-based timeline shifting, here used to investigate a looming disaster at Caledon University. A campus fire, social unrest, and competing explanations form the backbone of the mystery, grounding the supernatural elements in familiar human stakes.

Chloe’s role is more substantial than a symbolic reunion. She is both an active presence in the story and a playable character, arriving at Caledon to confront fragmented memories that no longer align with a single reality. Her experiences mirror the game’s thematic focus: unresolved trauma, contradictory truths, and the difficulty of rebuilding a relationship when the past refuses to stay put.

Life is Strange: Reunion is clearly designed as closure, but not as comfort. Deck Nine is attempting to reconcile years of player interpretation without erasing disagreement or consequence. Whether that balance holds will determine if Reunion feels like a thoughtful conclusion or an overreach. Either way, it represents the most direct engagement the series has made with its own legacy, and one that longtime players are unlikely to ignore.

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