CD Projekt Red is extending the reach of Cyberpunk 2077 in a direction that few would have expected: arcades. The studio has confirmed a new spin-off, Cyberpunk 2077: Chrome Rush, a racing-focused arcade game developed in partnership with Chinese manufacturer UNIS Technology.
Rather than arriving on consoles or PC, Chrome Rush is designed specifically for physical arcade cabinets. The setup features a dual-seat machine with motorcycle-style controls, drawing clear inspiration from the vehicles and aesthetic of the original game. Players race head-to-head while using weapons and melee attacks, echoing older arcade-style combat racers more than modern simulation racing games.

The gameplay structure leans into immediacy. Players can select from seven characters, including different versions of V, and choose between eight bike models. Tracks are based on recognizable locations from the main game, such as Corporate Plaza and the Badlands, though adapted into more compact, arcade-friendly courses. The focus appears to be on short, high-intensity sessions rather than progression-heavy systems typical of console releases.
Early footage suggests a mix of high-speed racing and combat mechanics, with exaggerated jumps, close-quarters attacks, and visual effects designed for quick impact. Some demonstrations have also highlighted real-time animations during combat, including visible damage during encounters. While these elements align with arcade traditions, they mark a tonal shift from the more narrative-driven experience that defined Cyberpunk 2077.
The machines are expected to begin shipping as early as May 2026, though availability will depend heavily on regional arcade distribution. This means access may be limited compared to traditional releases, particularly in markets where arcades are less common.

This is not the first time CD Projekt Red has explored arcade adaptations. In 2025, the company collaborated with partners including SEGA to release Cyberpunk 2077: Turf Wars, a multiplayer shooting arcade game. The studio has also experimented with other formats, including a tabletop card game and various cross-media projects tied to the franchise.
These efforts suggest a broader strategy to keep the Cyberpunk universe active between major releases. While a sequel—often referred to informally as “Cyberpunk 2”—is in development, it remains years away. In the meantime, CD Projekt Red appears to be testing how far the brand can extend beyond its original RPG format.
The timing is notable. The company has already indicated that no additional DLC is planned for Cyberpunk 2077, effectively closing that chapter of the game’s lifecycle. Chrome Rush, along with other spin-offs and collaborations, functions as a way to maintain visibility without committing to another large-scale expansion.

Whether this approach resonates with players will depend on execution and accessibility. Arcade exclusivity introduces a level of novelty, but also limits reach. For some, Chrome Rush may feel like a curiosity rather than a meaningful addition to the series. For others, especially those with access to arcades, it offers a different way to engage with a familiar setting.
In practical terms, Cyberpunk 2077: Chrome Rush reflects a shift in how established game franchises are being managed. Instead of relying solely on sequels or downloadable content, developers are increasingly experimenting with smaller, format-specific experiences to sustain interest over time.
