The BrokenLore psychological horror series is expanding in 2026 with two distinct chapters—BrokenLore: Unfollow and BrokenLore: Ascend—each exploring different dimensions of fear and identity through surreal, character-driven storytelling.
BrokenLore: Unfollow, launching January 16, 2026, on PlayStation 5, places players in the role of Anne, a young woman haunted by the lingering trauma of social isolation and online bullying. The first-person narrative blends psychological exploration with horror symbolism, using a smartphone as both a literal and thematic tool to navigate Anne’s distorted reality. Environments shift to reflect her emotional state, turning everyday spaces into twisted, liminal nightmares filled with hidden clues and metaphoric puzzles. Every encounter and sound design choice reinforces the suffocating tension of being watched, judged, and digitally haunted.
Unlike traditional survival horror, Unfollow builds its unease through psychological contrast—where vulnerability, self-image, and social anxiety intertwine. Players must decipher what is real, what is memory, and what exists only in Anne’s unraveling perception. The result is a story that critiques the pressures of online visibility while maintaining the immediacy of a horror experience rooted in personal trauma.
Revealed alongside Unfollow, BrokenLore: Ascend takes the series to new heights—literally. Set in a ghostly reimagining of Tokyo, Ascend trades confined interiors for vertiginous, open-air spaces. Players guide two protagonists, Ren and Yui, as they climb an immense, crumbling tower that embodies ambition, danger, and the fragility of connection. Every ledge and gust of wind becomes part of the psychological landscape, amplifying the fear of exposure and the fragility of trust between the two climbers.
The game’s central threat—a Rokurokubi-inspired entity whose neck stretches through the tower’s structure—turns the act of climbing into a tense cat-and-mouse struggle. Rather than trapping players in darkness, Ascend weaponizes openness and height, transforming vertigo into a form of dread. Beneath its supernatural premise lies a study of recognition, ego, and the peril of chasing relevance when the climb itself consumes what’s human.
Both entries remain part of BrokenLore’s anthology framework—standalone stories connected by shared motifs and a meta-narrative that rewards deeper exploration. Each game expands the series’ hallmark approach to horror as emotional metaphor, turning the player’s perspective and choices into reflections of their character’s psyche.
BrokenLore: Unfollow releases January 16, 2026, while BrokenLore: Ascend is planned for summer 2026, both on PlayStation 5. Players can wishlist both titles on the PlayStation Store for updates as release dates approach.

