NVIDIA used its CES 2026 keynote to introduce DLSS 4.5, the latest update to its long-running image upscaling and rendering suite. As with prior revisions, the focus is on extracting higher apparent performance from existing hardware, particularly as real-time ray tracing and path tracing continue to push GPU workloads beyond what native rendering can comfortably deliver.
At the core of DLSS 4.5 is what NVIDIA calls its second-generation Super Resolution Transformer. According to the company, this updated model is designed to improve temporal stability while reducing ghosting artifacts that can appear in fast-moving scenes. Anti-aliasing quality has also been refined, a recurring area of concern for earlier DLSS implementations that sometimes traded sharpness for speed. The new transformer model is available immediately across all RTX-class GPUs, making it one of the more broadly accessible parts of the update.
The more forward-looking component of DLSS 4.5 is Dynamic Multi Frame Generation. This feature dynamically adjusts frame generation output to better match a display’s refresh rate, with NVIDIA claiming support for up to 4K at 240Hz in path-traced scenarios under ideal conditions. In practice, results will vary widely based on game engines, CPU limitations, and system configuration, but the feature signals NVIDIA’s continued push toward very high refresh rate gaming paired with aggressive AI-assisted rendering.
Dynamic Multi Frame Generation will not be universally available at launch. NVIDIA says the feature, including a more advanced six-times frame generation mode, will arrive in spring 2026 and will be limited to the RTX 50 series. Support is planned for more than 400 games via the NVIDIA app, though how consistently developers integrate the technology remains an open question.
Beyond DLSS itself, NVIDIA also introduced RTX Remix Logic, an extension of its RTX Remix modding platform. This system allows games to respond more dynamically to in-game events, such as opening doors or triggering environmental changes. The technology can modify volumetric effects, particle behavior, lighting, and material properties based on detected actions, with NVIDIA citing support for over 30 common event types. While technically impressive, its impact will depend largely on adoption by modders and developers rather than built-in support from major studios.
NVIDIA also noted expanded platform support, including native clients for Linux and Amazon Fire TV, reflecting a gradual broadening of its software ecosystem beyond Windows PCs.
The announcements were part of a broader CES presentation led by NVIDIA CEO Jensen Huang, who spent much of the keynote outlining the company’s ambitions across gaming, AI, and accelerated computing. DLSS 4.5 fits squarely into NVIDIA’s established strategy: using software and machine learning to extend the usable life and perceived performance of its graphics hardware, even as rendering demands continue to rise.
