• the feed
    • Tech
    • Auto
    • Guides
    • Opinions
  • Reviews
    • READERS’ CHOICE
    • ALL REVIEWS
    • ━
    • SMARTPHONES
    • CARS
    • HEADPHONES
    • ACCESSORIES
    • LAPTOPS
    • TABLETS
    • WEARABLES
    • SPEAKERS
    • APPS
  • screen time
    • TV & MOVIE REVIEWS
    • SPOTLIGHT
  • GAMING
    • GAMING NEWS
    • GAME REVIEWS
  • quick bytes
Reading: Garfield – Escape from Monday review: I’d rather have the lasagne
Font ResizerAa
Font ResizerAa
  • menu
  • SEARCH
  • the feed
    • TECH
    • AUTOMOTIVE
    • GUIDES
    • OPINIONS
  • REVIEWS
    • READERS’ CHOICE
    • ALL REVIEWS
    • ━
    • SMARTPHONES
    • CARS
    • HEADPHONES
    • ACCESSORIES
    • LAPTOPS
    • TABLETS
    • WEARABLES
    • SPEAKERS
    • APPS
  • screen time
    • TV & MOVIE REVIEWS
    • SPOTLIGHT
  • GAMING
    • GAMING NEWS
    • GAME REVIEWS
  • quick bytes
Follow US

Garfield – Escape from Monday review: I’d rather have the lasagne

NADINE J.
NADINE J.
5 hours ago
2.9
Garfield - Escape from Monday
PLAY

TL;DR: Garfield – Escape from Monday delivers colourful food-themed worlds and plenty of cartoon charm, but sluggish platforming, camera problems and repetitive humour stop this adventure from becoming particularly satisfying.

Garfield - Escape from Monday
2.9
Criteria 2.9 out of 5
PLAY

Garfield has built an entire personality around two fundamental truths: lasagne is sacred, and Mondays are an insult to civilisation. Garfield – Escape from Monday takes both ideas and turns them into a colourful 3D platformer, sending the famously lazy cat into a food-obsessed nightmare after he accidentally eats a vegetable-filled lasagne. It’s exactly the kind of ridiculous setup that should work brilliantly for Garfield.

And visually, it often does. OSome Studio has created a wonderfully strange Dreamland packed with edible hazards, cartoonish environments and plenty of personality. Unfortunately, once the novelty wears off, Escape from Monday struggles where a platformer really can’t afford to: movement, camera control and meaningful mechanical variety.

Dreamland is deliciously ridiculous

Garfield’s vegetable-induced nightmare unfolds across three themed worlds: Veggie Nightmare, Sweet Kingdom and Barbecue Desert. Rather than simply decorating ordinary platforming stages with food, the game frequently incorporates that theme directly into its obstacles.

You’ll bounce across spinning radishes, grind along liquorice-like rails, dodge corn kernels and use enormous metal graters as launch pads while fire-breathing chilli peppers complicate the journey. French fries stick out of rocky landscapes, confectionery mixes with familiar adventure themes, and the whole thing has the chunky charm of an old-school 3D platformer given a modern cartoon makeover.

The levels gradually introduce more elaborate combinations of hazards, which helps keep the journey visually interesting across its 40-plus stages. There are also relatively straightforward miniboss encounters built around light bullet-hell-style attacks. Nothing here is particularly demanding, but there’s an enjoyable creativity to seeing how the next piece of food will inevitably try to kill Garfield.

That visual imagination carries a lot of the experience. Even when the mechanics underneath become predictable, Dreamland remains an entertaining place to look at.

Garfield isn’t built for precision platforming

Unfortunately, controlling Garfield doesn’t match the energy of the environments around him. His basic toolkit consists of jumping, kicking and a forward boost, but movement can feel heavier and less responsive than the increasingly elaborate obstacle courses demand.

Early on, that isn’t a major issue. Riding air currents and hopping between slower-moving platforms leaves plenty of margin for error. Later stages ask for more precision, and that’s when overshooting platforms or correcting Garfield’s movement can become irritating.

Yes, Garfield being sluggish is extremely on-brand. It’s also one Garfield joke that probably didn’t need to become a gameplay mechanic.

The camera makes matters worse. At points, control over the viewpoint becomes restricted, preventing you from properly inspecting your surroundings, while automatic repositioning can interfere with trickier manoeuvres. For a game about judging platforms and navigating obstacle courses, having the camera occasionally join Monday’s side of the argument isn’t ideal.

Thankfully, checkpoints are extremely generous. Falling rarely sends you far backwards, keeping frustration relatively low. It’s a sensible decision given the intended accessibility, but it also feels like compensation for platforming that should have been more precise in the first place.

Costumes change the route, not how you think

Escape from Monday attempts to expand Garfield’s moveset through unlockable costumes. The Turkey outfit allows temporary flight, beachwear gives Garfield a surfboard for travelling across water and skating over obstacles, while his cowboy gear provides a lasso that can grapple onto horseshoes and swing him across gaps.

They’re fun visual additions and introduce some welcome mechanical variety. The problem is that Escape from Monday rarely allows you to get particularly creative with them.

Instead, levels tend to make it obvious which costume ability belongs to which obstacle. Rather than receiving a new tool and discovering interesting ways to exploit it, you’re generally following a clearly prescribed solution.

For a younger audience, that straightforward design makes sense. Anyone hoping for the kind of movement experimentation found in stronger modern 3D platformers will probably find these abilities disappointingly restrictive.

Collectibles can’t quite justify the detours

Naturally, Garfield spends much of the adventure collecting food. Snacks contribute towards the Yum-o-meter, while hidden pieces of lasagne provide an additional reason to investigate each level rather than sprint directly toward the exit.

Those lasagne pieces feed into a separate decorating system where furniture can be unlocked for a surreal version of Jon Arbuckle’s apartment. It’s an amusing concept and gives completionists something extra to chase.

Unfortunately, decorating the apartment feels disconnected from the main progression. Finding collectibles doesn’t significantly alter how Garfield develops or how you approach later stages, so the incentive to hunt down everything depends heavily on how much satisfaction you get from completion itself.

The result is a platformer with plenty of things to collect but not always a compelling reason to collect them.

Garfield talks himself out of the joke

Then there’s Garfield himself.

His sarcastic personality should be one of Escape from Monday’s greatest strengths, and initially the constant complaining fits perfectly. He’s trapped inside a vegetable nightmare being controlled by someone called Monday; being cheerful would arguably constitute a continuity error.

The problem is how relentlessly the game leans on self-aware humour. Garfield comments on obstacles, repetitive situations and even the game itself, frequently breaking the fourth wall. A few of these jokes land, but the routine becomes predictable over the course of the adventure.

There’s something slightly counterproductive about a game repeatedly pointing out its own repetitive elements. Meta-humour works when the joke adds something; it works considerably less well when the character is essentially providing live commentary on why you might not be enjoying yourself.

It’s also a shame because the premise offers plenty of room for classic Garfield comedy. Instead, his personality can become surprisingly exhausting during the roughly nine-hour journey.

Accessible, colourful and ultimately too familiar

Escape from Monday clearly isn’t trying to become the next brutally demanding platforming obsession. Health is forgiving, enemies generally go down easily and frequent checkpoints keep progress moving. For younger players or Garfield fans who simply want an accessible cartoon adventure, that approach has obvious appeal.

The trouble is that accessibility doesn’t require simplicity everywhere. The best family-friendly platformers provide approachable controls while still giving players satisfying movement, secrets worth hunting and mechanics that can be mastered.

Escape from Monday has plenty of visual ideas but fewer mechanical ones. As the hours pass, new scenery does more to refresh the experience than Garfield’s abilities do. That leaves a colourful adventure that can be pleasant in short sessions but struggles to maintain momentum across its full runtime.

Verdict

Garfield – Escape from Monday understands the visual absurdity of Garfield better than it understands what makes a great 3D platformer. Dreamland is colourful, inventive and packed with wonderfully stupid food-based hazards, while the forgiving difficulty makes the adventure accessible to younger players and casual platforming fans.

Unfortunately, sluggish movement and an awkward camera undermine the fundamentals. The costumes provide variety without much freedom, collectibles don’t offer a particularly satisfying progression loop, and Garfield’s relentless self-aware commentary eventually starts working against the comedy.

There’s charm here, and dedicated Garfield fans will certainly recognise the ingredients. But when actually controlling the famous orange cat isn’t as enjoyable as looking at the world around him, even this much lasagne can’t save Monday.

What do you think?
Happy0
Sad0
Love0
Surprise0
Cry0
Angry0
Dead0
RØDECaster Video just got a huge 4K upgrade for free
REDMI Note 17 Series lands in UAE starting at AED 1,059
Spotify just handed your playlists to Meta’s Muse AI, and it’s oddly clever
Meta’s tiny Muse Charm wants to put AI in your pocket
Meta Glasses officially land in the UAE starting at AED 1,160
Meta just revealed its AI future, and it’s everywhere
Follow US
Caffeine. Chaos. Content.
© Absolute Geeks Media FZE LLC 2014–2026.
Proudly made in Dubai, UAE ❤️
Contact · About · Editorial Policy · Privacy Policy
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?