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Reading: Lanterns episode 6 review: The Guardians have some explaining to do
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Lanterns episode 6 review: The Guardians have some explaining to do

MAYA A.
MAYA A.
4 hours ago
5
Lanterns
WATCH ON OSN+

Warning: This Lanterns Season 1 Episode 6 review contains major spoilers.

TL;DR: Lanterns Episode 6 trades superhero spectacle for grief, conspiracy and consequences, delivering a sombre but compelling time jump that turns Hal Jordan’s death into the season’s next great mystery

Lanterns
5
Criteria 5 out of 5
WATCH ON OSN+
 

After the apocalyptic fireworks of “Lights Out,” Lanterns does something surprisingly gutsy with Episode 6, “Bad Optics”: it jumps forward ten years and asks us to live with the consequences. John Stewart is no longer playing superhero, Hal Jordan has spent the intervening years paying for what happened in Rushville, and the cosmic buddy-cop series we thought we understood suddenly becomes something colder and sadder. It is a major tonal shift, but unlike many superhero stories obsessed with resetting the board, Lanterns actually seems interested in what happens when the board stays broken.

The result is an episode with far less spectacle but considerably more emotional baggage. John has become an architect working on government shelters, apparently trading Green Lantern constructs for structures made from considerably less glowing materials. Yet Rushville, Hal and his old life refuse to remain buried. What initially looks like Lanterns putting its superhero story on standby gradually reveals itself as the next stage of it: John may have escaped the ring, but he never escaped what wearing it did to him.

Ten years later, John Stewart has built walls around himself

The smartest thing about the time jump is how naturally it fits John. Aaron Pierre has always played him as someone carrying more emotional weight than he wants anyone to notice, and the older John feels like the logical evolution of that man. He has boundaries, a career and something resembling normality, but none of it feels completely secure. His architecture work is especially fitting because John has effectively spent a decade doing the same thing emotionally: constructing something solid enough to keep the past outside.

His family makes that almost impossible. Their expectations have not disappeared simply because John walked away from the Lantern life, and the resentment surrounding him gives the episode some of its most uncomfortable material. What works is that Lanterns does not need to unload ten years of family history through exposition. The tension is already baked into conversations and reactions. John escaped the superhero business, but everyone around him still seems to define him through the person he was supposed to become.

Hal Jordan’s death turns Lanterns into a murder mystery

Then there is Hal Jordan, whose return to John’s life is painfully brief. Their reunion carries all the emotional damage accumulated since Rushville, with Kyle Chandler leaning into a Hal who feels considerably more worn down than the cocky veteran we met earlier in the season. Prison has not magically transformed him into a saint, either. Hal remains abrasive, manipulative and capable of making a request for help sound suspiciously like John owes him one.

That imperfection is precisely why his death lands. Hal and John’s relationship was never built on uncomplicated friendship; it was mentorship, resentment, loyalty and mutual disappointment thrown into a blender and powered by a Green Lantern battery. John knew sides of Hal other people did not, which gives him a reason to dig deeper than simply identifying who pulled the trigger. The timing also makes Hal’s murder inherently suspicious: he emerges from years of imprisonment, starts asking questions, seeks out John and winds up dead. Whatever answer Lanterns eventually provides, Episode 6 successfully transforms Hal from John’s difficult former partner into the centre of a conspiracy-shaped hole.

The Guardians are becoming impossible to ignore

The episode also makes the larger Green Lantern institution increasingly difficult to trust. Lanterns has spent much of its season stripping away the shiny space-cop fantasy and examining what happens when enormous authority operates behind layers of secrecy. Hal’s downfall, Sinestro’s unresolved story and the aftermath of Rushville all leave uncomfortable questions hovering over the Guardians, even if Episode 6 stops short of supplying definitive answers.

That uncertainty is far more interesting than immediately revealing a mastermind. John does not yet possess the full picture, and neither do we. There are plenty of people with reasons to despise Hal after Rushville, so his death could theoretically be painfully ordinary rather than cosmic. But the circumstances encourage suspicion that something much larger survived the events of 2016. If the series follows that thread, John’s eventual return to Green Lantern territory may be less about accepting a heroic destiny and more about deciding whether the institution behind that destiny deserves his trust.

Nathan Fillion’s Guy Gardner is exactly the disruption Lanterns needs

Guy Gardner entering this miserable little reunion tour is almost comically appropriate. Nathan Fillion brings a completely different energy from Kyle Chandler, and that contrast works beautifully. Hal and John had the battered chemistry of two cops who had spent too long trapped in the same patrol car; Guy feels like someone who would arrive in that patrol car, insult both of them and somehow still expect everyone to grab lunch afterward.

More importantly, Guy’s involvement expands the mystery beyond John and Hal. The current Green Lantern situation raises questions about succession, responsibility and what happened during the years John deliberately spent outside that world. It also gives Lanterns a way to keep some comic-book electricity flowing through an episode otherwise dominated by grief and regret. After five episodes of watching Hal and John collide, Guy cannot replace that chemistry, but he does ensure the Green Lantern corner of the DCU still has some wonderfully abrasive personality left in the tank.

Hal’s funeral perfectly captures what became of him

The funeral is where “Bad Optics” really earns its title. Hal once occupied a world of intergalactic heroism and enormous significance, yet his final send-off is painfully small. There is something brutally funny about the mismatch between the legend Hal imagined himself to be and the reality of who actually turns up when he is gone. Lanterns finds comedy there without completely sacrificing the sadness underneath it.

Carol Ferris appearing at the funeral adds another fragment of the life Hal left scattered behind him. Like so many relationships surrounding Hal, hers suggests history filled with affection, frustration and damage rather than uncomplicated mourning. That is what makes the sequence work: the episode refuses to transform Hal into a flawless hero simply because he died. His funeral becomes an inventory of the connections he damaged, the people he affected and the surprisingly lonely endpoint of a life that once stretched into the stars.

Final Verdict

Lanterns Season 1 Episode 6 is a dramatic comedown from “Lights Out,” but that restraint largely works in its favour. Instead of trying to immediately outdo the previous episode’s destruction, “Bad Optics” examines the emotional debris left behind ten years later. Aaron Pierre gives John Stewart an older, more guarded presence, while Kyle Chandler makes his limited time as Hal count by showing us a man whose punishment clearly extended far beyond a prison sentence.

The episode occasionally risks becoming overloaded with John’s family and civilian complications when Hal’s murder is screaming for attention, but its central mystery is strong enough to keep pulling everything back into orbit. Guy Gardner provides a welcome injection of chaotic Green Lantern energy, while Hal’s bleak funeral gives the episode its sharpest combination of humour and tragedy. This is less an explosive continuation than the beginning of Lanterns’ endgame, and if the questions surrounding Hal, Sinestro and the Guardians pay off, “Bad Optics” could prove far more important than its deliberately subdued presentation initially suggests.

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