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Nintendo makes a rare studio purchase with acquisition in Singapore

ADAM D.
ADAM D.
Nov 29

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Nintendo has made an uncommon move in its corporate strategy by acquiring Bandai Namco Studios Singapore, a developer that has quietly contributed to several of its projects over the past decade. The studio, now renamed Nintendo Studios Singapore, has been part of Nintendo’s broader ecosystem for years, but this marks a formal expansion of the company’s internal development capabilities.

Founded in 2013, the Singapore-based team has been known for its work on in-game art and asset production. Nintendo notes that the studio has supported titles such as the Splatoon series and has maintained an ongoing working relationship with the company. Its track record reflects a pattern common in Southeast Asia, where studios often take on sophisticated asset development or co-production roles for major publishers without being widely publicized.

The team’s involvement has drawn attention before. It was reportedly responsible for the original version of Metroid Prime 4 when Nintendo first announced the project in 2017. That early direction was later shelved, and development shifted to Retro Studios — the developer behind the original Metroid Prime trilogy — which is set to release Metroid Prime 4: Beyond on December 4. Bandai Namco Studios Singapore was also known for including former LucasArts Singapore staff, many of whom had previously worked on the ambitious but ultimately canceled Star Wars 1313 project.

Nintendo says the acquisition is intended to reinforce the company’s development structure, aligning with recent statements that it plans to bring more external partners under its umbrella. This follows other notable purchases, including Monolith Soft, which supports large-scale projects such as the Xenoblade series, and Dynamo Pictures, now renamed Nintendo Pictures, which has been expanding Nintendo’s presence in animation. Nintendo Pictures recently produced the Close to You short connected to the Pikmin franchise, reflecting the company’s broader interest in multimedia output rather than games alone.

For Nintendo, acquiring Bandai Namco Studios Singapore appears to be a practical step rather than a dramatic shift in strategy. The company rarely buys studios outright, but when it does, the targets tend to be partners already integrated into its workflow. This latest move continues that pattern, signaling a desire to stabilize talent pipelines, ensure continuity on long-term projects, and expand the range of internal teams without dramatically changing its development philosophy. As competition for experienced developers increases across the industry, strengthening in-house resources through measured acquisitions may help Nintendo maintain consistency in its first-party lineup while supporting emerging areas like animation and global production.

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