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Reading: NVIDIA Reflex hits 150-game milestone, expands to Fortnite Chapter 6 Season 3
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NVIDIA Reflex hits 150-game milestone, expands to Fortnite Chapter 6 Season 3

GEEK STAFF
GEEK STAFF
June 13, 2025

NVIDIA Reflex has reached a significant milestone, now supported in over 150 games, including the latest chapters of Fortnite and competitive titles like Counter-Strike 2 and Marvel Rivals. The low-latency technology continues to expand its footprint across both esports and single-player games, offering GeForce users measurable performance gains and improved responsiveness.

Initially introduced to reduce system latency for competitive gamers, Reflex has evolved into a standard feature across a wide range of PC titles. According to NVIDIA, more than 90% of GeForce gamers have enabled Reflex, with over 10 billion hours logged in Reflex-optimized titles throughout 2024 alone.

In Fortnite Battle Royale Chapter 6 Season 3: Super, Reflex can be enabled from the in-game settings menu, allowing players to cut latency by up to 54% when using GeForce RTX 50 Series GPUs. The feature supports all of Fortnite’s modes, including OG Chapter 1 Season 4, which brings back classic map elements like Dusty Divot and the original Shopping Cart vehicle, now wrapped in a nostalgic content pass spanning 45 tiers.

Competitive shooters continue to lead the charge in Reflex integration, with nine of the top ten titles in the genre now supporting the technology. In Counter-Strike 2, latency can drop as low as 4 milliseconds, giving players an edge in tightly contested matches. During the ongoing BLAST.tv Austin Major 2025—where 32 teams are vying for a $1.25 million prize pool—matches are played on GeForce RTX 5080 systems configured with Reflex, further underlining its role in pro-level play.

Meanwhile, Marvel Rivals Season 2.5 introduces new character Ultron and features performance gains of up to 43% reduced latency when using Reflex, alongside nearly double the frame rate with DLSS Super Resolution enabled. Reflex is also arriving day-one in major upcoming releases like Avowed, DOOM: The Dark Ages, and The Elder Scrolls IV: Oblivion Remastered, highlighting the increasing demand for responsive gameplay in both competitive and narrative-driven experiences.

NVIDIA’s Reflex ecosystem now spans genres beyond esports, reaching into RPGs, racing, and remastered classics. By embedding support directly into engines and pairing it with high refresh rate monitors and DLSS upscaling, NVIDIA continues to push toward a more responsive and visually fluid gameplay standard.

While the technology won’t win matches on its own, its integration into a growing roster of titles shows that low latency is becoming as critical to the gaming experience as graphics fidelity. For GeForce users looking to get the most out of their hardware, Reflex remains one of the most accessible and effective tools in NVIDIA’s performance toolkit.

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